From 9d2fbadd55a1c7c89660fcec430a945867ded527 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Mon, 21 Jun 2021 18:19:10 +0200 Subject: Add theme option to disable rounded rectangle drop shadow --- include/Theme.hpp | 2 ++ shaders/rounded_rectangle_no_shadow.glsl | 24 ++++++++++++++++++++++++ src/QuickMedia.cpp | 13 ++++++++++--- src/Theme.cpp | 1 + 4 files changed, 37 insertions(+), 3 deletions(-) create mode 100644 shaders/rounded_rectangle_no_shadow.glsl diff --git a/include/Theme.hpp b/include/Theme.hpp index e466931..653cfe9 100644 --- a/include/Theme.hpp +++ b/include/Theme.hpp @@ -33,6 +33,8 @@ namespace QuickMedia { sf::Color arrow_color; sf::Color url_text_color; sf::Color loading_page_color; + + bool blur_enabled; }; void init_themes(); diff --git a/shaders/rounded_rectangle_no_shadow.glsl b/shaders/rounded_rectangle_no_shadow.glsl new file mode 100644 index 0000000..4fc32cf --- /dev/null +++ b/shaders/rounded_rectangle_no_shadow.glsl @@ -0,0 +1,24 @@ +uniform float radius; +uniform vec2 band_pos; +uniform vec2 band_size; +uniform vec4 band_color; +uniform vec2 resolution; + +float rounded_rect(vec2 coord, vec2 size, float r) { + return length(max(abs(coord) - size+r, 0.0)) - r; +} + +void main() { + vec2 shadow_offset = vec2(20.0, 20.0); + vec2 uv = gl_TexCoord[0].xy * resolution; + vec2 center = resolution * 0.5; + vec2 size = (resolution - shadow_offset * 2.0) * 0.5; + + float rect_dist = rounded_rect(uv - center, size, radius); + float a = 1.0 - smoothstep(0.0, 2.0, rect_dist); + // same as: if(uv.x >= band_pos.x && uv.x <= band_pos.x + band_size.x && uv.y >= band_pos.y && uv.y <= band_pos.y + band_size.y) + vec2 band_blend = step(band_pos, uv) - step(band_pos + band_size, uv); + vec4 front_color = mix(gl_Color, band_color, band_blend.x*band_blend.y); + front_color.a *= a; + gl_FragColor = front_color; +} \ No newline at end of file diff --git a/src/QuickMedia.cpp b/src/QuickMedia.cpp index bcd9a53..e2d1d8c 100644 --- a/src/QuickMedia.cpp +++ b/src/QuickMedia.cpp @@ -666,9 +666,16 @@ namespace QuickMedia { abort(); } - if(!rounded_rectangle_shader.loadFromFile(resources_root + "shaders/rounded_rectangle.glsl", sf::Shader::Type::Fragment)) { - show_notification("QuickMedia", "Failed to load " + resources_root + "/shaders/rounded_rectangle.glsl", Urgency::CRITICAL); - abort(); + if(get_current_theme().blur_enabled) { + if(!rounded_rectangle_shader.loadFromFile(resources_root + "shaders/rounded_rectangle.glsl", sf::Shader::Type::Fragment)) { + show_notification("QuickMedia", "Failed to load " + resources_root + "/shaders/rounded_rectangle.glsl", Urgency::CRITICAL); + abort(); + } + } else { + if(!rounded_rectangle_shader.loadFromFile(resources_root + "shaders/rounded_rectangle_no_shadow.glsl", sf::Shader::Type::Fragment)) { + show_notification("QuickMedia", "Failed to load " + resources_root + "/shaders/rounded_rectangle_no_shadow.glsl", Urgency::CRITICAL); + abort(); + } } if(!rounded_rectangle_mask_shader.loadFromFile(resources_root + "shaders/rounded_rectangle_mask.glsl", sf::Shader::Type::Fragment)) { diff --git a/src/Theme.cpp b/src/Theme.cpp index 1f4feca..6616721 100644 --- a/src/Theme.cpp +++ b/src/Theme.cpp @@ -32,6 +32,7 @@ namespace QuickMedia { themes[Theme::THEME_DARK].arrow_color = sf::Color(255, 255, 255, 175); themes[Theme::THEME_DARK].url_text_color = sf::Color(35, 140, 245); themes[Theme::THEME_DARK].loading_page_color = sf::Color(175, 180, 188); + themes[Theme::THEME_DARK].blur_enabled = true; } void init_themes() { -- cgit v1.2.3