From c96fdcb4d639ae52ad1d2c812a07e5667849fe71 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Fri, 11 Jun 2021 17:11:13 +0200 Subject: Optimize shaders, only update youtube decryption function once every 5 minutes, smoother movement with smaller card items --- shaders/circle_mask.glsl | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'shaders/circle_mask.glsl') diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl index 198191e..61c87cb 100644 --- a/shaders/circle_mask.glsl +++ b/shaders/circle_mask.glsl @@ -13,7 +13,5 @@ void main() { float radius = 0.49 * resolution.y; vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy); - vec4 layer1 = vec4(0.0, 0.0, 0.0, 0.0); - vec4 layer2 = circle(uv, center, radius, texture_color); - gl_FragColor = mix(layer1, layer2, layer2.a); + gl_FragColor = circle(uv, center, radius, texture_color); } -- cgit v1.2.3