From c96fdcb4d639ae52ad1d2c812a07e5667849fe71 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Fri, 11 Jun 2021 17:11:13 +0200 Subject: Optimize shaders, only update youtube decryption function once every 5 minutes, smoother movement with smaller card items --- shaders/rounded_rectangle_mask.glsl | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'shaders/rounded_rectangle_mask.glsl') diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl index 4725273..f6ff1a1 100644 --- a/shaders/rounded_rectangle_mask.glsl +++ b/shaders/rounded_rectangle_mask.glsl @@ -10,8 +10,9 @@ void main() { vec2 uv = gl_TexCoord[0].xy * resolution; vec2 center = resolution * 0.5; vec2 size = resolution * 0.5; - vec4 background_color = vec4(0.0, 0.0, 0.0, 0.0); + vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy); float a = clamp(rounded_rect(uv - center, size - radius, radius), 0.0, 1.0); - gl_FragColor = mix(texture_color, background_color, a); + texture_color.a *= (1.0 - a); + gl_FragColor = texture_color; } \ No newline at end of file -- cgit v1.2.3