From 63774155016ad581dcf418c94cd2ec84fcf86445 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 18 Sep 2021 17:03:11 +0200 Subject: Render selected item background as a rectangle on top instead of banding Limit selected item background position to body content position and size --- shaders/rounded_rectangle_no_shadow.glsl | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'shaders/rounded_rectangle_no_shadow.glsl') diff --git a/shaders/rounded_rectangle_no_shadow.glsl b/shaders/rounded_rectangle_no_shadow.glsl index c32f842..b12b35c 100644 --- a/shaders/rounded_rectangle_no_shadow.glsl +++ b/shaders/rounded_rectangle_no_shadow.glsl @@ -1,7 +1,4 @@ uniform float radius; -uniform vec2 band_pos; -uniform vec2 band_size; -uniform vec4 band_color; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { @@ -16,9 +13,5 @@ void main() { float rect_dist = rounded_rect(uv - center, size, radius); float a = clamp(1.0 - smoothstep(0.0, 1.0, rect_dist), 0.0, 1.0); - // same as: if(uv.x >= band_pos.x && uv.x <= band_pos.x + band_size.x && uv.y >= band_pos.y && uv.y <= band_pos.y + band_size.y) - vec2 band_blend = step(band_pos, uv) - step(band_pos + band_size, uv); - vec4 front_color = mix(gl_Color, band_color, band_blend.x*band_blend.y); - front_color.a *= a; - gl_FragColor = front_color; + gl_FragColor = vec4(gl_Color.rgb, a); } \ No newline at end of file -- cgit v1.2.3