From 4a7b86829025664f6eeef6fcb5fc0894733f2ad6 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 17 Oct 2020 13:42:31 +0200 Subject: Matrix: make displayname more bright, add circle mask shader for avatar and room thumbnails --- shaders/circle_mask.glsl | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 shaders/circle_mask.glsl (limited to 'shaders') diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl new file mode 100644 index 0000000..9f82591 --- /dev/null +++ b/shaders/circle_mask.glsl @@ -0,0 +1,9 @@ +uniform sampler2D texture; + +void main() { + vec4 pixel = texture2D(texture, gl_TexCoord[0].xy); + vec2 pixelOffset = gl_TexCoord[0].xy - vec2(0.5, 0.5); + float dist = sqrt(dot(pixelOffset, pixelOffset)); + dist = smoothstep(0.47, 0.5, dist); + gl_FragColor = gl_Color * pixel * vec4(1.0, 1.0, 1.0, 1.0 - dist); +} -- cgit v1.2.3