From 6c442930ca3bef5c3e9e6a75d8aa1d93fe4eb3e1 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 12 Jun 2021 09:01:03 +0200 Subject: Better drop shadow, smoother edge for rectangle, drop shadow for download menu --- shaders/rounded_rectangle.glsl | 2 +- shaders/rounded_rectangle_mask.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders') diff --git a/shaders/rounded_rectangle.glsl b/shaders/rounded_rectangle.glsl index d06a4ba..956e28e 100644 --- a/shaders/rounded_rectangle.glsl +++ b/shaders/rounded_rectangle.glsl @@ -5,7 +5,7 @@ uniform vec4 band_color; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { - return length(max(abs(coord) - size, 0.0)) - r; + return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r); } void main() { diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl index f6ff1a1..a4546e3 100644 --- a/shaders/rounded_rectangle_mask.glsl +++ b/shaders/rounded_rectangle_mask.glsl @@ -3,7 +3,7 @@ uniform float radius; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { - return length(max(abs(coord) - size, 0.0)) - r; + return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r); } void main() { -- cgit v1.2.3