From a462f8bcea50c7ad9f33eefc62c03f9ed6fd890b Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 12 Jun 2021 04:37:50 +0200 Subject: Revert back to optimized shaders --- src/RoundedRectangle.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'src/RoundedRectangle.cpp') diff --git a/src/RoundedRectangle.cpp b/src/RoundedRectangle.cpp index 5baeac6..735c182 100644 --- a/src/RoundedRectangle.cpp +++ b/src/RoundedRectangle.cpp @@ -12,8 +12,9 @@ namespace QuickMedia { vertices[1].texCoords = sf::Vector2f(1.0f, 0.0f); vertices[2].texCoords = sf::Vector2f(1.0f, 1.0f); vertices[3].texCoords = sf::Vector2f(0.0f, 1.0f); - set_color(color); - set_size(size); + + for(size_t i = 0; i < 4; ++i) + vertices[i].color = color; const sf::Color shadow_color(0, 0, 0, 50); @@ -49,7 +50,6 @@ namespace QuickMedia { vertices[2].position = pos + sf::Vector2f(size.x, size.y); vertices[3].position = pos + sf::Vector2f(0.0f, size.y); - const sf::Color shadow_color(0, 0, 0, 100); const float shadow_radius = 5.0f; // Top @@ -83,10 +83,8 @@ namespace QuickMedia { } void RoundedRectangle::set_color(sf::Color color) { - vertices[0].color = color; - vertices[1].color = color; - vertices[2].color = color; - vertices[3].color = color; + for(size_t i = 0; i < 4; ++i) + vertices[i].color = color; } sf::Vector2f RoundedRectangle::get_position() const { -- cgit v1.2.3