From 4d1c3791cb68e0b17e586b516ea943a31711b223 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Tue, 6 Oct 2020 23:14:32 +0200 Subject: Matrix: fix crash when entering room with no avatar --- src/AsyncImageLoader.cpp | 1 + src/QuickMedia.cpp | 2 -- 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/AsyncImageLoader.cpp b/src/AsyncImageLoader.cpp index 2fc33e8..eaf4564 100644 --- a/src/AsyncImageLoader.cpp +++ b/src/AsyncImageLoader.cpp @@ -82,6 +82,7 @@ namespace QuickMedia { thumbnail_data->loading_state = LoadingState::LOADING; if(url.empty()) { + thumbnail_data->image = std::make_unique(); thumbnail_data->loading_state = LoadingState::FINISHED_LOADING; loading_image = false; return true; diff --git a/src/QuickMedia.cpp b/src/QuickMedia.cpp index 946438c..bbc6f91 100644 --- a/src/QuickMedia.cpp +++ b/src/QuickMedia.cpp @@ -3619,8 +3619,6 @@ namespace QuickMedia { sf::Sprite room_avatar_sprite; auto room_avatar_thumbnail_data = std::make_shared(); AsyncImageLoader async_image_loader; - if(current_room_body_data) - async_image_loader.load_thumbnail(current_room_body_data->body_item->thumbnail_url, false, sf::Vector2i(), use_tor, room_avatar_thumbnail_data); auto typing_async_func = [matrix](bool new_state, std::string room_id) { if(new_state) { -- cgit v1.2.3