#include "../include/Scale.hpp" namespace QuickMedia { static sf::Vector2f wrap_to_size_x(const sf::Vector2f &size, const sf::Vector2f &clamp_size) { sf::Vector2f new_size; auto size_ratio = size.y / size.x; new_size.x = clamp_size.x; new_size.y = new_size.x * size_ratio; return new_size; } static sf::Vector2f wrap_to_size_y(const sf::Vector2f &size, const sf::Vector2f &clamp_size) { sf::Vector2f new_size; auto size_ratio = size.x / size.y; new_size.y = clamp_size.y; new_size.x = new_size.y * size_ratio; return new_size; } sf::Vector2f wrap_to_size(const sf::Vector2f &size, const sf::Vector2f &clamp_size) { sf::Vector2f new_size; new_size = wrap_to_size_x(size, clamp_size); if(new_size.y > clamp_size.y) new_size = wrap_to_size_y(size, clamp_size); return new_size; } sf::Vector2f clamp_to_size(const sf::Vector2f &size, const sf::Vector2f &clamp_size) { sf::Vector2f new_size = size; if(size.x > clamp_size.x || size.y > clamp_size.y) new_size = wrap_to_size(new_size, clamp_size); return new_size; } sf::Vector2f get_ratio(const sf::Vector2f &original_size, const sf::Vector2f &new_size) { return sf::Vector2f(new_size.x / original_size.x, new_size.y / original_size.y); } }