#include "../../include/gui/Button.hpp" #include "../../include/Theme.hpp" #include #include #include namespace QuickMedia { static const float PADDING_Y = 10.0f; Button::Button(const std::string &label, sf::Font *font, unsigned int character_size, float width, sf::Shader *rounded_rectangle_shader, float scale) : label(label, *font, character_size * scale), background(sf::Vector2f(1.0f, 1.0f), 10.0f, get_current_theme().shade_color, rounded_rectangle_shader), scale(scale) { background.set_size(sf::Vector2f(std::floor(width * scale), get_height())); set_position(sf::Vector2f(0.0f, 0.0f)); } ButtonEvent Button::on_event(sf::Event &event) { ButtonEvent performed_event = BUTTON_EVENT_NONE; if(event.type == sf::Event::MouseMoved) { if(sf::FloatRect(background.get_position(), background.get_size()).contains(event.mouseMove.x, event.mouseMove.y)) { const int inc = 20; background.set_color(sf::Color( std::min(255, (int)background_color.r + inc), std::min(255, (int)background_color.g + inc), std::min(255, (int)background_color.b + inc))); } else { background.set_color(background_color); } } else if(event.type == sf::Event::MouseButtonPressed) { if(event.mouseButton.button == sf::Mouse::Left && sf::FloatRect(background.get_position(), background.get_size()).contains(event.mouseButton.x, event.mouseButton.y)) { clicked_inside = true; } else { clicked_inside = false; } } else if(event.type == sf::Event::MouseButtonReleased) { if(clicked_inside && event.mouseButton.button == sf::Mouse::Left && sf::FloatRect(background.get_position(), background.get_size()).contains(event.mouseButton.x, event.mouseButton.y)) { performed_event = BUTTON_EVENT_CLICKED; } clicked_inside = false; } return performed_event; } void Button::draw(sf::RenderTarget &target) { background.draw(target); target.draw(label); } void Button::set_background_color(sf::Color color) { background_color = color; background.set_color(background_color); } void Button::set_position(sf::Vector2f pos) { background.set_position(pos); const auto label_bounds = label.getLocalBounds(); sf::Vector2f label_pos(pos + background.get_size() * 0.5f - sf::Vector2f(label_bounds.width * 0.5f, label_bounds.height * 0.5f) - sf::Vector2f(0.0f, 5.0f * scale)); label_pos.x = std::floor(label_pos.x); label_pos.y = std::floor(label_pos.y); label.setPosition(label_pos); } sf::Vector2f Button::get_position() const { return background.get_position(); } float Button::get_width() const { return background.get_size().x; } float Button::get_height() const { return std::floor((PADDING_Y * 2.0f) * scale + label.getLocalBounds().height); } }