This is a program that uses assimp to convert different 3d model formats to file format that amalgine can read (.a3d). To see a list of supported file formats, see https://github.com/assimp/assimp#supported-file-formats (this is for the latest version of assimp). # Amalgine 3D model file format (.a3d) .a3d is a binary file format. All types are stored in little endian format. Any type with a * is optional. |Type |Description | |-------|-------------------------------------------------------------------------------------| |uint |The magic number, the value will always be 0x036144AF. | |uint |Version of the file format. This is backwards compatible but not forwards compatible.| |mesh[] |The mesh data. | mesh: |Type |Description | |-----------|------------------------------------------------------------------------------------------------| |uint |The number of vertices, normals and optionally texture coordinates. | |vec3f[] |A list of vertices. | |vec3f[] |A list of normals. | |uint |1 if the model has texture coordinates, otherwise 0. | |vec2f[]* |A list of texture coordinates. The number of texture coordinates matches the number of vertices.| |uint |The number of faces. | |face[] |The face indices. | |uint |1 if the model has materials, otherwise 0. | |material[3]|The material data. This is a list of [diffuse, specular, ambient] materials. | vec2f: |Type |Description | |-----|----------------| |float|The x coordiate.| |float|The y coordiate.| vec3f: |Type |Description | |-----|----------------| |float|The x coordiate.| |float|The y coordiate.| |float|The z coordiate.| face: |Type|Description | |----|-----------------| |uint|The first index. | |uint|The second index.| |uint|The third index. | material: |Type |Description | |------|---------------------------------------------------------------------------| |uint |The number of textures. | |char[]|The filepaths to the textures (relative). This is a null-terminated string.| ## TODO Handle big endian