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-rw-r--r--src/RenderBackend/OpenGL/ShaderVec.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/ShaderVec.cpp b/src/RenderBackend/OpenGL/ShaderVec.cpp
index 6411650..3bbe0be 100644
--- a/src/RenderBackend/OpenGL/ShaderVec.cpp
+++ b/src/RenderBackend/OpenGL/ShaderVec.cpp
@@ -2,16 +2,47 @@
#include "../../../include/RenderBackend/OpenGL/VertexShader.hpp"
#include "../../../include/RenderBackend/OpenGL/PixelShader.hpp"
#include "../../../include/RenderBackend/OpenGL/ShaderProgram.hpp"
+#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
+#include <cstring>
+#include <cassert>
using namespace std;
namespace amalgine
{
+ AttributeType getAttributeTypeByName(const char *attributeName)
+ {
+ if(strncmp(attributeName, "vec2", 4) == 0)
+ {
+ return AttributeType::VEC2;
+ }
+
+ return AttributeType::NONE;
+ }
+
const string& ShaderInputVec2::getName() const
{
return vertexShader->getInputAttributeName(attributeIndex);
}
+ void ShaderInputVec2::setData(const DeviceMemory &data)
+ {
+ data.use();
+ AttributeType attributeType = vertexShader->getInputAttributeType(attributeIndex);
+ switch(attributeType)
+ {
+ case AttributeType::VEC2:
+ {
+ glVertexAttribPointer(attributeIndex, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ break;
+ }
+ default:
+ assert(false);
+ break;
+ }
+ glEnableVertexAttribArray(attributeIndex);
+ }
+
const string& ShaderOutputVec4::getName() const
{
return pixelShader->getOutputAttributeName(attributeIndex);