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-rw-r--r--src/RenderBackend/OpenGL/ShaderProgram.cpp2
-rw-r--r--src/RenderBackend/OpenGL/Texture2D.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/RenderBackend/OpenGL/ShaderProgram.cpp b/src/RenderBackend/OpenGL/ShaderProgram.cpp
index 14b15aa..7990a82 100644
--- a/src/RenderBackend/OpenGL/ShaderProgram.cpp
+++ b/src/RenderBackend/OpenGL/ShaderProgram.cpp
@@ -12,7 +12,7 @@ namespace amalgine {
ShaderProgram::~ShaderProgram()
{
- GLint numAttachedShaders;
+ GLint numAttachedShaders = 0;
glGetProgramiv(program_id, GL_ATTACHED_SHADERS, &numAttachedShaders);
GLuint *attachedShaders = new GLuint[numAttachedShaders];
diff --git a/src/RenderBackend/OpenGL/Texture2D.cpp b/src/RenderBackend/OpenGL/Texture2D.cpp
index a561f6e..dcb9cef 100644
--- a/src/RenderBackend/OpenGL/Texture2D.cpp
+++ b/src/RenderBackend/OpenGL/Texture2D.cpp
@@ -7,10 +7,10 @@
namespace amalgine {
struct TextureIdAllocator {
TextureIdAllocator(){
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_units);
if(max_texture_units < 1)
max_texture_units = 1;
- printf("max texture units: %d\n", max_texture_units);
+ fprintf(stderr, "max texture units: %d\n", max_texture_units);
}
u32 get_free_texture_id() {