From ffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Tue, 26 Dec 2017 17:29:28 +0100 Subject: Add device memory, device frame. Rendering works --- include/RenderBackend/OpenGL/CompiledShader.hpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'include/RenderBackend/OpenGL/CompiledShader.hpp') diff --git a/include/RenderBackend/OpenGL/CompiledShader.hpp b/include/RenderBackend/OpenGL/CompiledShader.hpp index 67e6418..8d2ee84 100644 --- a/include/RenderBackend/OpenGL/CompiledShader.hpp +++ b/include/RenderBackend/OpenGL/CompiledShader.hpp @@ -1,6 +1,8 @@ #pragma once #include "../../types.hpp" +#include +#include namespace amalgine { @@ -22,9 +24,14 @@ namespace amalgine public: ~CompiledPixelShader(); u32 getShaderId() const; + const auto& getPixelAttributes() const + { + return pixelAttributes; + } private: - CompiledPixelShader(u32 _shaderId); + CompiledPixelShader(u32 _shaderId, std::unordered_map &&_pixelAttributes); private: u32 shaderId; + std::unordered_map pixelAttributes; }; } -- cgit v1.2.3