From ffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Tue, 26 Dec 2017 17:29:28 +0100 Subject: Add device memory, device frame. Rendering works --- include/RenderBackend/OpenGL/ShaderVec.hpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'include/RenderBackend/OpenGL/ShaderVec.hpp') diff --git a/include/RenderBackend/OpenGL/ShaderVec.hpp b/include/RenderBackend/OpenGL/ShaderVec.hpp index 10e628c..a5163ba 100644 --- a/include/RenderBackend/OpenGL/ShaderVec.hpp +++ b/include/RenderBackend/OpenGL/ShaderVec.hpp @@ -1,6 +1,7 @@ #pragma once #include "../../types.hpp" +#include "../../RenderBackend/OpenGL/DeviceMemory.hpp" #include namespace amalgine @@ -8,11 +9,20 @@ namespace amalgine class VertexShader; class PixelShader; + enum class AttributeType + { + NONE, + VEC2 + }; + + AttributeType getAttributeTypeByName(const char *attributeName); + class ShaderInputVec2 { friend class VertexShader; public: const std::string& getName() const; + void setData(const DeviceMemory &data); private: ShaderInputVec2(VertexShader *_vertexShader, i32 _attributeIndex) : vertexShader(_vertexShader), -- cgit v1.2.3