From 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Mon, 4 Nov 2019 00:50:45 +0100 Subject: Use external shaders instead of generating shader code from c++ code... --- shaders/fragment.frag | 8 ++++++++ shaders/vertex.vert | 7 +++++++ 2 files changed, 15 insertions(+) create mode 100644 shaders/fragment.frag create mode 100644 shaders/vertex.vert (limited to 'shaders') diff --git a/shaders/fragment.frag b/shaders/fragment.frag new file mode 100644 index 0000000..ea1ca7d --- /dev/null +++ b/shaders/fragment.frag @@ -0,0 +1,8 @@ +#version 330 core + +uniform vec3 triangle_color; +out vec4 out_color; + +void main() { + out_color = vec4(triangle_color, 1.0); +} \ No newline at end of file diff --git a/shaders/vertex.vert b/shaders/vertex.vert new file mode 100644 index 0000000..d1cc433 --- /dev/null +++ b/shaders/vertex.vert @@ -0,0 +1,7 @@ +#version 330 core + +in vec2 position; + +void main() { + gl_Position = vec4(position, 0.0, 1.0); +} \ No newline at end of file -- cgit v1.2.3