From 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Mon, 4 Nov 2019 00:50:45 +0100 Subject: Use external shaders instead of generating shader code from c++ code... --- src/RenderBackend/OpenGL/CommonShader.cpp | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 src/RenderBackend/OpenGL/CommonShader.cpp (limited to 'src/RenderBackend/OpenGL/CommonShader.cpp') diff --git a/src/RenderBackend/OpenGL/CommonShader.cpp b/src/RenderBackend/OpenGL/CommonShader.cpp deleted file mode 100644 index ea88f62..0000000 --- a/src/RenderBackend/OpenGL/CommonShader.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "../../../include/RenderBackend/OpenGL/CommonShader.hpp" -#include "../../../include/RenderBackend/OpenGL/opengl.hpp" - -using namespace std; - -namespace amalgine -{ - string getShaderCompileLog(u32 shaderId) - { - string result; - GLint shaderLogLength; - glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &shaderLogLength); - if(shaderLogLength > 0) - { - result.resize(shaderLogLength); - glGetShaderInfoLog(shaderId, shaderLogLength, NULL, &result[0]); - } - return result; - } -} -- cgit v1.2.3