From b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Fri, 22 Dec 2017 17:34:55 +0100 Subject: Fix vertex and pixel shader Remove pixel shader code from shader program --- src/RenderBackend/OpenGL/CompiledShader.cpp | 37 +++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 src/RenderBackend/OpenGL/CompiledShader.cpp (limited to 'src/RenderBackend/OpenGL/CompiledShader.cpp') diff --git a/src/RenderBackend/OpenGL/CompiledShader.cpp b/src/RenderBackend/OpenGL/CompiledShader.cpp new file mode 100644 index 0000000..6707b7a --- /dev/null +++ b/src/RenderBackend/OpenGL/CompiledShader.cpp @@ -0,0 +1,37 @@ +#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp" +#include "../../../include/RenderBackend/OpenGL/opengl.hpp" + +namespace amalgine +{ + CompiledVertexShader::CompiledVertexShader(u32 _shaderId) : + shaderId(_shaderId) + { + + } + + CompiledVertexShader::~CompiledVertexShader() + { + glDeleteShader(shaderId); + } + + u32 CompiledVertexShader::getShaderId() const + { + return shaderId; + } + + CompiledPixelShader::CompiledPixelShader(u32 _shaderId) : + shaderId(_shaderId) + { + + } + + CompiledPixelShader::~CompiledPixelShader() + { + glDeleteShader(shaderId); + } + + u32 CompiledPixelShader::getShaderId() const + { + return shaderId; + } +} -- cgit v1.2.3