From fbd2e5d9a802db4fb5e056705ec599ac423e09be Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sun, 27 Oct 2019 01:30:34 +0200 Subject: Create Shader class as a base for vertex and pixel shader --- src/RenderBackend/OpenGL/DeviceFrame.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/RenderBackend/OpenGL/DeviceFrame.cpp') diff --git a/src/RenderBackend/OpenGL/DeviceFrame.cpp b/src/RenderBackend/OpenGL/DeviceFrame.cpp index 9d60597..e79dfa1 100644 --- a/src/RenderBackend/OpenGL/DeviceFrame.cpp +++ b/src/RenderBackend/OpenGL/DeviceFrame.cpp @@ -28,9 +28,11 @@ namespace amalgine void DeviceFrame::draw() { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); for(DeviceMemory *deviceMemory : buffers) { deviceMemory->draw(); } + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } -- cgit v1.2.3