From 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Mon, 4 Nov 2019 00:50:45 +0100 Subject: Use external shaders instead of generating shader code from c++ code... --- src/RenderBackend/OpenGL/DeviceMemory.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/RenderBackend/OpenGL/DeviceMemory.cpp') diff --git a/src/RenderBackend/OpenGL/DeviceMemory.cpp b/src/RenderBackend/OpenGL/DeviceMemory.cpp index 0dd3e89..2d40569 100644 --- a/src/RenderBackend/OpenGL/DeviceMemory.cpp +++ b/src/RenderBackend/OpenGL/DeviceMemory.cpp @@ -33,7 +33,7 @@ namespace amalgine } } - DeviceMemory::DeviceMemory() : primitiveType(0), numVertices(0) + DeviceMemory::DeviceMemory() : primitiveType(0), numVertices(0), type(DeviceMemoryType::NONE) { glGenBuffers(1, &vertexBufferObjectId); } @@ -43,11 +43,6 @@ namespace amalgine glDeleteBuffers(1, &vertexBufferObjectId); } - void DeviceMemory::operator delete(void *data) - { - free(data); - } - void DeviceMemory::use() const { // TODO: Bind vao here? @@ -68,12 +63,11 @@ namespace amalgine glBufferData(GL_ARRAY_BUFFER, triangles.getByteSize(), triangles.data, getOpenglStorageType(storageType)); primitiveType = GL_TRIANGLES; numVertices = triangles.size * 3; + type = DeviceMemoryType::VEC2; } void DeviceMemory::draw() { - if(primitiveType == 0) - throw DeviceMemoryEmpty("Unable to draw buffer as no data has been copied to device memory"); glDrawArrays(primitiveType, 0, numVertices); } } -- cgit v1.2.3