From b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Fri, 22 Dec 2017 17:34:55 +0100 Subject: Fix vertex and pixel shader Remove pixel shader code from shader program --- src/RenderBackend/OpenGL/DeviceMemory.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'src/RenderBackend/OpenGL/DeviceMemory.cpp') diff --git a/src/RenderBackend/OpenGL/DeviceMemory.cpp b/src/RenderBackend/OpenGL/DeviceMemory.cpp index f166666..9e33ac9 100644 --- a/src/RenderBackend/OpenGL/DeviceMemory.cpp +++ b/src/RenderBackend/OpenGL/DeviceMemory.cpp @@ -8,17 +8,22 @@ namespace amalgine glGenBuffers(1, &vertexBufferObjectId); } - void DeviceMemory::copyStatic(const DataView &data) + DeviceMemory::~DeviceMemory() + { + glDeleteBuffers(1, &vertexBufferObjectId); + } + + void DeviceMemory::copyAsStatic(const DataView &data) { copy(data, GL_STATIC_DRAW); } - void DeviceMemory::copyDynamic(const DataView &data) + void DeviceMemory::copyAsDynamic(const DataView &data) { copy(data, GL_DYNAMIC_DRAW); } - void DeviceMemory::copyStream(const DataView &data) + void DeviceMemory::copyAsStream(const DataView &data) { copy(data, GL_STREAM_DRAW); } -- cgit v1.2.3