From b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Fri, 22 Dec 2017 17:34:55 +0100 Subject: Fix vertex and pixel shader Remove pixel shader code from shader program --- src/RenderBackend/OpenGL/ShaderVec.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/RenderBackend/OpenGL/ShaderVec.cpp') diff --git a/src/RenderBackend/OpenGL/ShaderVec.cpp b/src/RenderBackend/OpenGL/ShaderVec.cpp index 0dfb4c6..6411650 100644 --- a/src/RenderBackend/OpenGL/ShaderVec.cpp +++ b/src/RenderBackend/OpenGL/ShaderVec.cpp @@ -1,11 +1,12 @@ #include "../../../include/RenderBackend/OpenGL/ShaderVec.hpp" #include "../../../include/RenderBackend/OpenGL/VertexShader.hpp" #include "../../../include/RenderBackend/OpenGL/PixelShader.hpp" +#include "../../../include/RenderBackend/OpenGL/ShaderProgram.hpp" using namespace std; namespace amalgine -{ +{ const string& ShaderInputVec2::getName() const { return vertexShader->getInputAttributeName(attributeIndex); -- cgit v1.2.3