#include "../../../include/RenderBackend/OpenGL/Texture2D.hpp" #include "../../../include/RenderBackend/OpenGL/Image.hpp" #include "../../../include/RenderBackend/OpenGL/opengl.hpp" #include namespace amalgine { Texture2D::Texture2D(Image *image) { assert(image); glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image->getWidth(), image->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, image->getData()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glGenerateMipmap(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); } Texture2D::~Texture2D() { glDeleteTextures(1, &textureId); } }