diff options
-rw-r--r-- | src/Channel.cpp | 2 | ||||
-rw-r--r-- | src/MessageBoard.cpp | 53 | ||||
-rw-r--r-- | src/Text.cpp | 8 |
3 files changed, 32 insertions, 31 deletions
diff --git a/src/Channel.cpp b/src/Channel.cpp index 185c544..2426981 100644 --- a/src/Channel.cpp +++ b/src/Channel.cpp @@ -19,7 +19,7 @@ namespace dchat localUser(_localUser ? _localUser : new OfflineUser("You")) { addUserLocally(localUser); - localUser->avatarUrl = "https://archive.lainchan.jp/diy/thumb/1445879602710.png"; + localUser->avatarUrl = "https://discordemoji.com/assets/emoji/HanekawaSmug.gif"; addLocalMessage(u8"[emoji](https://discordemoji.com/assets/emoji/PepeDab.gif) deaf [emoji](https://discordemoji.com/assets/emoji/COGGERS.gif)", &systemUser); addLocalMessage(u8"[emoji](https://discordemoji.com/assets/emoji/PepeDab.gif)[emoji](https://discordemoji.com/assets/emoji/COGGERS.gif)", &systemUser); diff --git a/src/MessageBoard.cpp b/src/MessageBoard.cpp index 5e101aa..c56419d 100644 --- a/src/MessageBoard.cpp +++ b/src/MessageBoard.cpp @@ -124,38 +124,39 @@ namespace dchat timestamp.setPosition(sf::Vector2f(floor(position.x + (AVATAR_DIAMETER + AVATAR_PADDING_SIDE) * Settings::getScaling() + usernameText.getLocalBounds().width + USERNAME_TIMESTAMP_SIDE_PADDING * Settings::getScaling()), floor(position.y + 2.0f * Settings::getScaling() + usernameTextHeight * 0.5f - timestampTextHeight * 0.5f))); window.draw(timestamp); } - } - - // Max avatar size = 1mb - const ContentByUrlResult avatarResult = cache.getContentByUrl(message->user->avatarUrl, 1024 * 1024); - if(avatarResult.type == ContentByUrlResult::Type::CACHED) - { - sf::Shader *circleShader = ResourceCache::getShader("shaders/circleMask.glsl", sf::Shader::Fragment); - circleShader->setUniform("texture", sf::Shader::CurrentTexture); - if(avatarResult.cachedType == ContentByUrlResult::CachedType::TEXTURE) + // Max avatar size = 1mb + const ContentByUrlResult avatarResult = cache.getContentByUrl(message->user->avatarUrl, 1024 * 1024); + if(avatarResult.type == ContentByUrlResult::Type::CACHED) { - // TODO: Store this sprite somewhere, might not be efficient to create a new sprite object every frame - sf::Sprite sprite(*avatarResult.texture); - auto textureSize = avatarResult.texture->getSize(); - sprite.setPosition(sf::Vector2f(floor(position.x), floor(position.y))); - sprite.setScale(sf::Vector2f(AVATAR_DIAMETER * Settings::getScaling() / (float)textureSize.x, AVATAR_DIAMETER * Settings::getScaling() / (float)textureSize.y)); - window.draw(sprite, circleShader); + sf::Shader *circleShader = ResourceCache::getShader("shaders/circleMask.glsl", sf::Shader::Fragment); + circleShader->setUniform("texture", sf::Shader::CurrentTexture); + + if(avatarResult.cachedType == ContentByUrlResult::CachedType::TEXTURE) + { + // TODO: Store this sprite somewhere, might not be efficient to create a new sprite object every frame + sf::Sprite sprite(*avatarResult.texture); + auto textureSize = avatarResult.texture->getSize(); + sprite.setPosition(sf::Vector2f(floor(position.x), floor(position.y))); + sprite.setScale(sf::Vector2f(AVATAR_DIAMETER * Settings::getScaling() / (float)textureSize.x, AVATAR_DIAMETER * Settings::getScaling() / (float)textureSize.y)); + window.draw(sprite, circleShader); + } + else if(avatarResult.cachedType == ContentByUrlResult::CachedType::GIF) + { + auto gifSize = avatarResult.gif->getSize(); + avatarResult.gif->setPosition(sf::Vector2f(floor(position.x), floor(position.y))); + avatarResult.gif->setScale(sf::Vector2f(AVATAR_DIAMETER * Settings::getScaling() / (float)gifSize.x, AVATAR_DIAMETER * Settings::getScaling() / (float)gifSize.y)); + avatarResult.gif->draw(window, circleShader); + } } - else if(avatarResult.cachedType == ContentByUrlResult::CachedType::GIF) + else { - auto gifSize = avatarResult.gif->getSize(); - avatarResult.gif->setPosition(sf::Vector2f(floor(position.x), floor(position.y))); - avatarResult.gif->setScale(sf::Vector2f(AVATAR_DIAMETER * Settings::getScaling() / (float)gifSize.x, AVATAR_DIAMETER * Settings::getScaling() / (float)gifSize.y)); - avatarResult.gif->draw(window, circleShader); + sf::CircleShape avatarCircle(AVATAR_DIAMETER * 0.5f * Settings::getScaling(), 60 * Settings::getScaling()); + avatarCircle.setPosition(sf::Vector2f(floor(position.x), floor(position.y))); + avatarCircle.setFillColor(ColorScheme::getBackgroundColor() + sf::Color(30, 30, 30)); + window.draw(avatarCircle); } } - else - { - sf::CircleShape avatarCircle(AVATAR_DIAMETER * 0.5f * Settings::getScaling(), 60 * Settings::getScaling()); - avatarCircle.setPosition(sf::Vector2f(floor(position.x), floor(position.y))); - window.draw(avatarCircle); - } position.y += usernameTextHeight + USERNAME_PADDING_BOTTOM * Settings::getScaling(); } diff --git a/src/Text.cpp b/src/Text.cpp index 9ea4847..f78c6b7 100644 --- a/src/Text.cpp +++ b/src/Text.cpp @@ -504,7 +504,7 @@ namespace dchat return textElements[0].text.size == 0 || caretIndex == textElements[0].text.size; } - // TODO: This can be optimized by using step algorithm (jump to middle of vertices list and check if it's at next row, if not then divide by 2 again, and do this recursively) + // TODO: This can be optimized by using binary search int Text::getStartOfLine(int startIndex) const { assert(!dirty && !dirtyText); @@ -526,7 +526,7 @@ namespace dchat return 0; } - // TODO: This can be optimized by using step algorithm (jump to middle of vertices list and check if it's at next row, if not then divide by 2 again, and do this recursively) + // TODO: This can be optimized by using binary search int Text::getEndOfLine(int startIndex) const { assert(!dirty && !dirtyText); @@ -548,7 +548,7 @@ namespace dchat return numVertices / 4; } - // TODO: This can be optimized by using step algorithm (jump to middle of vertices list and check if it's at next row, if not then divide by 2 again, and do this recursively) + // TODO: This can be optimized by using binary search int Text::getPreviousLineClosestPosition(int startIndex) const { assert(!dirty && !dirtyText); @@ -582,7 +582,7 @@ namespace dchat return 0; } - // TODO: This can be optimized by using step algorithm (jump to middle of vertices list and check if it's at next row, if not then divide by 2 again, and do this recursively) + // TODO: This can be optimized by using binary search int Text::getNextLineClosestPosition(int startIndex) const { assert(!dirty && !dirtyText); |