#include "../include/MessageBoard.hpp" #include "../include/Settings.hpp" #include "../include/ResourceCache.hpp" #include "../include/Gif.hpp" #include "../include/ChannelSidePanel.hpp" #include "../include/UsersSidePanel.hpp" #include #include #include #include #include #include using namespace std; namespace dchat { const sf::Color BACKGROUND_COLOR(40, 40, 40); const float USERNAME_PADDING_BOTTOM = 0.0f; const float MESSAGE_PADDING_BOTTOM = 20.0f; const float PADDING_SIDE = 20.0f; MessageBoard::MessageBoard(const sf::Vector2u &size) : selectingText(false), leftMouseButtonPressed(false), scroll(0.0), scrollSpeed(0.0) { updateStaticContentTexture(size); } MessageBoard::~MessageBoard() { for(Message *message : messages) { delete message; } } void MessageBoard::updateStaticContentTexture(const sf::Vector2u &newSize) { if(!staticContentTexture.create(newSize.x, newSize.y)) throw std::runtime_error("Failed to create render target for message board!"); dirty = true; } void MessageBoard::addMessage(Message *message) { messages.push_back(message); dirty = true; } void MessageBoard::processEvent(const sf::Event &event) { if(event.type == sf::Event::MouseButtonPressed) { if(event.mouseButton.button == sf::Mouse::Button::Left) { leftMouseButtonPressed = true; mousePos.x = event.mouseButton.x; mousePos.y = event.mouseButton.y; } } else if(event.type == sf::Event::MouseButtonReleased) { if(event.mouseButton.button == sf::Mouse::Button::Left) { leftMouseButtonPressed = false; mousePos.x = event.mouseButton.x; mousePos.y = event.mouseButton.y; } } else if(event.type == sf::Event::LostFocus) { leftMouseButtonPressed = false; } else if(event.type == sf::Event::MouseMoved) { mousePos.x = event.mouseMove.x; mousePos.y = event.mouseMove.y; } else if(event.type == sf::Event::MouseWheelScrolled && event.mouseWheelScroll.wheel == sf::Mouse::Wheel::VerticalWheel) { scrollSpeed += (event.mouseWheelScroll.delta * 30.0); } if(selectingText && !leftMouseButtonPressed) { selectingText = false; } else if(!selectingText && leftMouseButtonPressed) { selectingText = true; selectingTextStart.x = mousePos.x; selectingTextStart.y = mousePos.y; } } void MessageBoard::draw(sf::RenderWindow &window, Cache &cache) { auto windowSize = window.getSize(); sf::Vector2u backgroundSize(floor(windowSize.x - ChannelSidePanel::getWidth() - UsersSidePanel::getWidth() - PADDING_SIDE * 2.0f), floor(windowSize.y)); //if(backgroundSize != staticContentTexture.getSize()) // updateStaticContentTexture(backgroundSize); // TODO: Remove this when dchat::Text can render to static and dynamic render target dirty = true; //if(dirty) // staticContentTexture.clear(BACKGROUND_COLOR); const sf::Font &usernameFont = ResourceCache::getFont("fonts/Roboto-Regular.ttf"); double deltaTimeMicro = (double)frameTimer.getElapsedTime().asMicroseconds(); frameTimer.restart(); scroll += scrollSpeed; scrollSpeed /= (deltaTimeMicro * 0.0001); if(dirty) { sf::Vector2f position; position.x = ChannelSidePanel::getWidth() + PADDING_SIDE; position.y += scroll; for(Message *message : messages) { sf::Text usernameText(message->user->getName(), usernameFont, 24 * Settings::getScaling()); float usernameTextHeight = usernameText.getFont()->getLineSpacing(usernameText.getCharacterSize()); if(position.y + usernameTextHeight > 0.0f && position.y < backgroundSize.y) { usernameText.setFillColor(sf::Color(15, 192, 252)); usernameText.setPosition(sf::Vector2f(floor(position.x), floor(position.y))); window.draw(usernameText); } position.y += usernameTextHeight + USERNAME_PADDING_BOTTOM; // No need to perform culling here, that is done in @Text draw function message->text.setMaxWidth(backgroundSize.x); message->text.setPosition(sf::Vector2f(floor(position.x), floor(position.y))); message->text.draw(window, cache); position.y += message->text.getHeight() + MESSAGE_PADDING_BOTTOM; } } //staticContentTexture.display(); dirty = false; // TODO: Save this, expensive to create on fly? //sf::Sprite textureSprite(staticContentTexture.getTexture()); //textureSprite.setPosition(backgroundPos); //window.draw(textureSprite); if(!selectingText) return; sf::Vector2f selectionRectStart(min((float)mousePos.x, selectingTextStart.x), min((float)mousePos.y, selectingTextStart.y)); sf::Vector2f selectionRectEnd(max((float)mousePos.x, selectingTextStart.x), max((float)mousePos.y, selectingTextStart.y)); sf::FloatRect selectionRect(selectionRectStart, selectionRectEnd - selectionRectStart); } }