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-rw-r--r--vendor/maunium.net/go/tview/treeview.go684
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diff --git a/vendor/maunium.net/go/tview/treeview.go b/vendor/maunium.net/go/tview/treeview.go
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--- a/vendor/maunium.net/go/tview/treeview.go
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@@ -1,684 +0,0 @@
-package tview
-
-import (
- "maunium.net/go/tcell"
-)
-
-// Tree navigation events.
-const (
- treeNone int = iota
- treeHome
- treeEnd
- treeUp
- treeDown
- treePageUp
- treePageDown
-)
-
-// TreeNode represents one node in a tree view.
-type TreeNode struct {
- // The reference object.
- reference interface{}
-
- // This node's child nodes.
- children []*TreeNode
-
- // The item's text.
- text string
-
- // The text color.
- color tcell.Color
-
- // Whether or not this node can be selected.
- selectable bool
-
- // Whether or not this node's children should be displayed.
- expanded bool
-
- // The additional horizontal indent of this node's text.
- indent int
-
- // An optional function which is called when the user selects this node.
- selected func()
-
- // Temporary member variables.
- parent *TreeNode // The parent node (nil for the root).
- level int // The hierarchy level (0 for the root, 1 for its children, and so on).
- graphicsX int // The x-coordinate of the left-most graphics rune.
- textX int // The x-coordinate of the first rune of the text.
-}
-
-// NewTreeNode returns a new tree node.
-func NewTreeNode(text string) *TreeNode {
- return &TreeNode{
- text: text,
- color: Styles.PrimaryTextColor,
- indent: 2,
- expanded: true,
- selectable: true,
- }
-}
-
-// Walk traverses this node's subtree in depth-first, pre-order (NLR) order and
-// calls the provided callback function on each traversed node (which includes
-// this node) with the traversed node and its parent node (nil for this node).
-// The callback returns whether traversal should continue with the traversed
-// node's child nodes (true) or not recurse any deeper (false).
-func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool) *TreeNode {
- n.parent = nil
- nodes := []*TreeNode{n}
- for len(nodes) > 0 {
- // Pop the top node and process it.
- node := nodes[len(nodes)-1]
- nodes = nodes[:len(nodes)-1]
- if !callback(node, node.parent) {
- // Don't add any children.
- continue
- }
-
- // Add children in reverse order.
- for index := len(node.children) - 1; index >= 0; index-- {
- node.children[index].parent = node
- nodes = append(nodes, node.children[index])
- }
- }
-
- return n
-}
-
-// SetReference allows you to store a reference of any type in this node. This
-// will allow you to establish a mapping between the TreeView hierarchy and your
-// internal tree structure.
-func (n *TreeNode) SetReference(reference interface{}) *TreeNode {
- n.reference = reference
- return n
-}
-
-// GetReference returns this node's reference object.
-func (n *TreeNode) GetReference() interface{} {
- return n.reference
-}
-
-// SetChildren sets this node's child nodes.
-func (n *TreeNode) SetChildren(childNodes []*TreeNode) *TreeNode {
- n.children = childNodes
- return n
-}
-
-// GetChildren returns this node's children.
-func (n *TreeNode) GetChildren() []*TreeNode {
- return n.children
-}
-
-// ClearChildren removes all child nodes from this node.
-func (n *TreeNode) ClearChildren() *TreeNode {
- n.children = nil
- return n
-}
-
-// AddChild adds a new child node to this node.
-func (n *TreeNode) AddChild(node *TreeNode) *TreeNode {
- n.children = append(n.children, node)
- return n
-}
-
-// SetSelectable sets a flag indicating whether this node can be selected by
-// the user.
-func (n *TreeNode) SetSelectable(selectable bool) *TreeNode {
- n.selectable = selectable
- return n
-}
-
-// SetSelectedFunc sets a function which is called when the user selects this
-// node by hitting Enter when it is selected.
-func (n *TreeNode) SetSelectedFunc(handler func()) *TreeNode {
- n.selected = handler
- return n
-}
-
-// SetExpanded sets whether or not this node's child nodes should be displayed.
-func (n *TreeNode) SetExpanded(expanded bool) *TreeNode {
- n.expanded = expanded
- return n
-}
-
-// Expand makes the child nodes of this node appear.
-func (n *TreeNode) Expand() *TreeNode {
- n.expanded = true
- return n
-}
-
-// Collapse makes the child nodes of this node disappear.
-func (n *TreeNode) Collapse() *TreeNode {
- n.expanded = false
- return n
-}
-
-// ExpandAll expands this node and all descendent nodes.
-func (n *TreeNode) ExpandAll() *TreeNode {
- n.Walk(func(node, parent *TreeNode) bool {
- node.expanded = true
- return true
- })
- return n
-}
-
-// CollapseAll collapses this node and all descendent nodes.
-func (n *TreeNode) CollapseAll() *TreeNode {
- n.Walk(func(node, parent *TreeNode) bool {
- n.expanded = false
- return true
- })
- return n
-}
-
-// IsExpanded returns whether the child nodes of this node are visible.
-func (n *TreeNode) IsExpanded() bool {
- return n.expanded
-}
-
-// SetText sets the node's text which is displayed.
-func (n *TreeNode) SetText(text string) *TreeNode {
- n.text = text
- return n
-}
-
-// SetColor sets the node's text color.
-func (n *TreeNode) SetColor(color tcell.Color) *TreeNode {
- n.color = color
- return n
-}
-
-// SetIndent sets an additional indentation for this node's text. A value of 0
-// keeps the text as far left as possible with a minimum of line graphics. Any
-// value greater than that moves the text to the right.
-func (n *TreeNode) SetIndent(indent int) *TreeNode {
- n.indent = indent
- return n
-}
-
-// TreeView displays tree structures. A tree consists of nodes (TreeNode
-// objects) where each node has zero or more child nodes and exactly one parent
-// node (except for the root node which has no parent node).
-//
-// The SetRoot() function is used to specify the root of the tree. Other nodes
-// are added locally to the root node or any of its descendents. See the
-// TreeNode documentation for details on node attributes. (You can use
-// SetReference() to store a reference to nodes of your own tree structure.)
-//
-// Nodes can be selected by calling SetCurrentNode(). The user can navigate the
-// selection or the tree by using the following keys:
-//
-// - j, down arrow, right arrow: Move (the selection) down by one node.
-// - k, up arrow, left arrow: Move (the selection) up by one node.
-// - g, home: Move (the selection) to the top.
-// - G, end: Move (the selection) to the bottom.
-// - Ctrl-F, page down: Move (the selection) down by one page.
-// - Ctrl-B, page up: Move (the selection) up by one page.
-//
-// Selected nodes can trigger the "selected" callback when the user hits Enter.
-//
-// The root node corresponds to level 0, its children correspond to level 1,
-// their children to level 2, and so on. Per default, the first level that is
-// displayed is 0, i.e. the root node. You can call SetTopLevel() to hide
-// levels.
-//
-// If graphics are turned on (see SetGraphics()), lines indicate the tree's
-// hierarchy. Alternative (or additionally), you can set different prefixes
-// using SetPrefixes() for different levels, for example to display hierarchical
-// bullet point lists.
-//
-// See https://github.com/rivo/tview/wiki/TreeView for an example.
-type TreeView struct {
- *Box
-
- // The root node.
- root *TreeNode
-
- // The currently selected node or nil if no node is selected.
- currentNode *TreeNode
-
- // The movement to be performed during the call to Draw(), one of the
- // constants defined above.
- movement int
-
- // The top hierarchical level shown. (0 corresponds to the root level.)
- topLevel int
-
- // Strings drawn before the nodes, based on their level.
- prefixes []string
-
- // Vertical scroll offset.
- offsetY int
-
- // If set to true, all node texts will be aligned horizontally.
- align bool
-
- // If set to true, the tree structure is drawn using lines.
- graphics bool
-
- // The color of the lines.
- graphicsColor tcell.Color
-
- // An optional function which is called when the user has navigated to a new
- // tree node.
- changed func(node *TreeNode)
-
- // An optional function which is called when a tree item was selected.
- selected func(node *TreeNode)
-
- // The visible nodes, top-down, as set by process().
- nodes []*TreeNode
-}
-
-// NewTreeView returns a new tree view.
-func NewTreeView() *TreeView {
- return &TreeView{
- Box: NewBox(),
- graphics: true,
- graphicsColor: Styles.GraphicsColor,
- }
-}
-
-// SetRoot sets the root node of the tree.
-func (t *TreeView) SetRoot(root *TreeNode) *TreeView {
- t.root = root
- return t
-}
-
-// GetRoot returns the root node of the tree. If no such node was previously
-// set, nil is returned.
-func (t *TreeView) GetRoot() *TreeNode {
- return t.root
-}
-
-// SetCurrentNode sets the currently selected node. Provide nil to clear all
-// selections. Selected nodes must be visible and selectable, or else the
-// selection will be changed to the top-most selectable and visible node.
-//
-// This function does NOT trigger the "changed" callback.
-func (t *TreeView) SetCurrentNode(node *TreeNode) *TreeView {
- t.currentNode = node
- return t
-}
-
-// GetCurrentNode returns the currently selected node or nil of no node is
-// currently selected.
-func (t *TreeView) GetCurrentNode() *TreeNode {
- return t.currentNode
-}
-
-// SetTopLevel sets the first tree level that is visible with 0 referring to the
-// root, 1 to the root's child nodes, and so on. Nodes above the top level are
-// not displayed.
-func (t *TreeView) SetTopLevel(topLevel int) *TreeView {
- t.topLevel = topLevel
- return t
-}
-
-// SetPrefixes defines the strings drawn before the nodes' texts. This is a
-// slice of strings where each element corresponds to a node's hierarchy level,
-// i.e. 0 for the root, 1 for the root's children, and so on (levels will
-// cycle).
-//
-// For example, to display a hierarchical list with bullet points:
-//
-// treeView.SetGraphics(false).
-// SetPrefixes([]string{"* ", "- ", "x "})
-func (t *TreeView) SetPrefixes(prefixes []string) *TreeView {
- t.prefixes = prefixes
- return t
-}
-
-// SetAlign controls the horizontal alignment of the node texts. If set to true,
-// all texts except that of top-level nodes will be placed in the same column.
-// If set to false, they will indent with the hierarchy.
-func (t *TreeView) SetAlign(align bool) *TreeView {
- t.align = align
- return t
-}
-
-// SetGraphics sets a flag which determines whether or not line graphics are
-// drawn to illustrate the tree's hierarchy.
-func (t *TreeView) SetGraphics(showGraphics bool) *TreeView {
- t.graphics = showGraphics
- return t
-}
-
-// SetGraphicsColor sets the colors of the lines used to draw the tree structure.
-func (t *TreeView) SetGraphicsColor(color tcell.Color) *TreeView {
- t.graphicsColor = color
- return t
-}
-
-// SetChangedFunc sets the function which is called when the user navigates to
-// a new tree node.
-func (t *TreeView) SetChangedFunc(handler func(node *TreeNode)) *TreeView {
- t.changed = handler
- return t
-}
-
-// SetSelectedFunc sets the function which is called when the user selects a
-// node by pressing Enter on the current selection.
-func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode)) *TreeView {
- t.selected = handler
- return t
-}
-
-// process builds the visible tree, populates the "nodes" slice, and processes
-// pending selection actions.
-func (t *TreeView) process() {
- _, _, _, height := t.GetInnerRect()
-
- // Determine visible nodes and their placement.
- var graphicsOffset, maxTextX int
- t.nodes = nil
- selectedIndex := -1
- topLevelGraphicsX := -1
- if t.graphics {
- graphicsOffset = 1
- }
- t.root.Walk(func(node, parent *TreeNode) bool {
- // Set node attributes.
- node.parent = parent
- if parent == nil {
- node.level = 0
- node.graphicsX = 0
- node.textX = 0
- } else {
- node.level = parent.level + 1
- node.graphicsX = parent.textX
- node.textX = node.graphicsX + graphicsOffset + node.indent
- }
- if !t.graphics && t.align {
- // Without graphics, we align nodes on the first column.
- node.textX = 0
- }
- if node.level == t.topLevel {
- // No graphics for top level nodes.
- node.graphicsX = 0
- node.textX = 0
- }
- if node.textX > maxTextX {
- maxTextX = node.textX
- }
- if node == t.currentNode && node.selectable {
- selectedIndex = len(t.nodes)
- }
-
- // Maybe we want to skip this level.
- if t.topLevel == node.level && (topLevelGraphicsX < 0 || node.graphicsX < topLevelGraphicsX) {
- topLevelGraphicsX = node.graphicsX
- }
-
- // Add and recurse (if desired).
- if node.level >= t.topLevel {
- t.nodes = append(t.nodes, node)
- }
- return node.expanded
- })
-
- // Post-process positions.
- for _, node := range t.nodes {
- // If text must align, we correct the positions.
- if t.align && node.level > t.topLevel {
- node.textX = maxTextX
- }
-
- // If we skipped levels, shift to the left.
- if topLevelGraphicsX > 0 {
- node.graphicsX -= topLevelGraphicsX
- node.textX -= topLevelGraphicsX
- }
- }
-
- // Process selection. (Also trigger events if necessary.)
- if selectedIndex >= 0 {
- // Move the selection.
- newSelectedIndex := selectedIndex
- MovementSwitch:
- switch t.movement {
- case treeUp:
- for newSelectedIndex > 0 {
- newSelectedIndex--
- if t.nodes[newSelectedIndex].selectable {
- break MovementSwitch
- }
- }
- newSelectedIndex = selectedIndex
- case treeDown:
- for newSelectedIndex < len(t.nodes)-1 {
- newSelectedIndex++
- if t.nodes[newSelectedIndex].selectable {
- break MovementSwitch
- }
- }
- newSelectedIndex = selectedIndex
- case treeHome:
- for newSelectedIndex = 0; newSelectedIndex < len(t.nodes); newSelectedIndex++ {
- if t.nodes[newSelectedIndex].selectable {
- break MovementSwitch
- }
- }
- newSelectedIndex = selectedIndex
- case treeEnd:
- for newSelectedIndex = len(t.nodes) - 1; newSelectedIndex >= 0; newSelectedIndex-- {
- if t.nodes[newSelectedIndex].selectable {
- break MovementSwitch
- }
- }
- newSelectedIndex = selectedIndex
- case treePageUp:
- if newSelectedIndex+height < len(t.nodes) {
- newSelectedIndex += height
- } else {
- newSelectedIndex = len(t.nodes) - 1
- }
- for ; newSelectedIndex < len(t.nodes); newSelectedIndex++ {
- if t.nodes[newSelectedIndex].selectable {
- break MovementSwitch
- }
- }
- newSelectedIndex = selectedIndex
- case treePageDown:
- if newSelectedIndex >= height {
- newSelectedIndex -= height
- } else {
- newSelectedIndex = 0
- }
- for ; newSelectedIndex >= 0; newSelectedIndex-- {
- if t.nodes[newSelectedIndex].selectable {
- break MovementSwitch
- }
- }
- newSelectedIndex = selectedIndex
- }
- t.currentNode = t.nodes[newSelectedIndex]
- if newSelectedIndex != selectedIndex {
- t.movement = treeNone
- if t.changed != nil {
- t.changed(t.currentNode)
- }
- }
- selectedIndex = newSelectedIndex
-
- // Move selection into viewport.
- if selectedIndex-t.offsetY >= height {
- t.offsetY = selectedIndex - height + 1
- }
- if selectedIndex < t.offsetY {
- t.offsetY = selectedIndex
- }
- } else {
- // If selection is not visible or selectable, select the first candidate.
- if t.currentNode != nil {
- for index, node := range t.nodes {
- if node.selectable {
- selectedIndex = index
- t.currentNode = node
- break
- }
- }
- }
- if selectedIndex < 0 {
- t.currentNode = nil
- }
- }
-}
-
-// Draw draws this primitive onto the screen.
-func (t *TreeView) Draw(screen tcell.Screen) {
- t.Box.Draw(screen)
- if t.root == nil {
- return
- }
-
- // Build the tree if necessary.
- if t.nodes == nil {
- t.process()
- }
- defer func() {
- t.nodes = nil // Rebuild during next call to Draw()
- }()
-
- // Scroll the tree.
- x, y, width, height := t.GetInnerRect()
- switch t.movement {
- case treeUp:
- t.offsetY--
- case treeDown:
- t.offsetY++
- case treeHome:
- t.offsetY = 0
- case treeEnd:
- t.offsetY = len(t.nodes)
- case treePageUp:
- t.offsetY -= height
- case treePageDown:
- t.offsetY += height
- }
- t.movement = treeNone
-
- // Fix invalid offsets.
- if t.offsetY >= len(t.nodes)-height {
- t.offsetY = len(t.nodes) - height
- }
- if t.offsetY < 0 {
- t.offsetY = 0
- }
-
- // Draw the tree.
- posY := y
- lineStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.graphicsColor)
- for index, node := range t.nodes {
- // Skip invisible parts.
- if posY >= y+height+1 {
- break
- }
- if index < t.offsetY {
- continue
- }
-
- // Draw the graphics.
- if t.graphics {
- // Draw ancestor branches.
- ancestor := node.parent
- for ancestor != nil && ancestor.parent != nil && ancestor.parent.level >= t.topLevel {
- if ancestor.graphicsX >= width {
- continue
- }
-
- // Draw a branch if this ancestor is not a last child.
- if ancestor.parent.children[len(ancestor.parent.children)-1] != ancestor {
- if posY-1 >= y && ancestor.textX > ancestor.graphicsX {
- PrintJoinedSemigraphics(screen, x+ancestor.graphicsX, posY-1, Borders.Vertical, t.graphicsColor)
- }
- if posY < y+height {
- screen.SetContent(x+ancestor.graphicsX, posY, Borders.Vertical, nil, lineStyle)
- }
- }
- ancestor = ancestor.parent
- }
-
- if node.textX > node.graphicsX && node.graphicsX < width {
- // Connect to the node above.
- if posY-1 >= y && t.nodes[index-1].graphicsX <= node.graphicsX && t.nodes[index-1].textX > node.graphicsX {
- PrintJoinedSemigraphics(screen, x+node.graphicsX, posY-1, Borders.TopLeft, t.graphicsColor)
- }
-
- // Join this node.
- if posY < y+height {
- screen.SetContent(x+node.graphicsX, posY, Borders.BottomLeft, nil, lineStyle)
- for pos := node.graphicsX + 1; pos < node.textX && pos < width; pos++ {
- screen.SetContent(x+pos, posY, Borders.Horizontal, nil, lineStyle)
- }
- }
- }
- }
-
- // Draw the prefix and the text.
- if node.textX < width && posY < y+height {
- // Prefix.
- var prefixWidth int
- if len(t.prefixes) > 0 {
- _, prefixWidth = Print(screen, t.prefixes[(node.level-t.topLevel)%len(t.prefixes)], x+node.textX, posY, width-node.textX, AlignLeft, node.color)
- }
-
- // Text.
- if node.textX+prefixWidth < width {
- style := tcell.StyleDefault.Foreground(node.color)
- if node == t.currentNode {
- style = tcell.StyleDefault.Background(node.color).Foreground(t.backgroundColor)
- }
- printWithStyle(screen, node.text, x+node.textX+prefixWidth, posY, width-node.textX-prefixWidth, AlignLeft, style)
- }
- }
-
- // Advance.
- posY++
- }
-}
-
-// InputHandler returns the handler for this primitive.
-func (t *TreeView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
- return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
- // Because the tree is flattened into a list only at drawing time, we also
- // postpone the (selection) movement to drawing time.
- switch key := event.Key(); key {
- case tcell.KeyTab, tcell.KeyDown, tcell.KeyRight:
- t.movement = treeDown
- case tcell.KeyBacktab, tcell.KeyUp, tcell.KeyLeft:
- t.movement = treeUp
- case tcell.KeyHome:
- t.movement = treeHome
- case tcell.KeyEnd:
- t.movement = treeEnd
- case tcell.KeyPgDn, tcell.KeyCtrlF:
- t.movement = treePageDown
- case tcell.KeyPgUp, tcell.KeyCtrlB:
- t.movement = treePageUp
- case tcell.KeyRune:
- switch event.Rune() {
- case 'g':
- t.movement = treeHome
- case 'G':
- t.movement = treeEnd
- case 'j':
- t.movement = treeDown
- case 'k':
- t.movement = treeUp
- }
- case tcell.KeyEnter:
- if t.currentNode != nil {
- if t.selected != nil {
- t.selected(t.currentNode)
- }
- if t.currentNode.selected != nil {
- t.currentNode.selected()
- }
- }
- }
-
- t.process()
- })
-}