From b3543e90902e51c6f3cb3a90a7637d06a6ac5458 Mon Sep 17 00:00:00 2001 From: Tulir Asokan Date: Mon, 30 Apr 2018 22:28:29 +0300 Subject: Stop showing rooms the user has left in the room list. Fixes #35 --- matrix/sync.go | 51 ++++++++++++++++++++++++++++++++------------------- 1 file changed, 32 insertions(+), 19 deletions(-) (limited to 'matrix/sync.go') diff --git a/matrix/sync.go b/matrix/sync.go index 8ff3d39..e2d38df 100644 --- a/matrix/sync.go +++ b/matrix/sync.go @@ -31,12 +31,24 @@ type SyncerSession interface { GetUserID() string } +type EventSource int + +const ( + EventSourcePresence EventSource = iota + EventSourceAccountData + EventSourceJoin + EventSourceInvite + EventSourceLeave +) + +type EventHandler func(source EventSource, event *gomatrix.Event) + // GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively // replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer // pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information. type GomuksSyncer struct { Session SyncerSession - listeners map[string][]gomatrix.OnEventListener // event type to listeners array + listeners map[string][]EventHandler // event type to listeners array FirstSyncDone bool InitDoneCallback func() } @@ -45,22 +57,22 @@ type GomuksSyncer struct { func NewGomuksSyncer(session SyncerSession) *GomuksSyncer { return &GomuksSyncer{ Session: session, - listeners: make(map[string][]gomatrix.OnEventListener), + listeners: make(map[string][]EventHandler), FirstSyncDone: false, } } // ProcessResponse processes a Matrix sync response. func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (err error) { - s.processSyncEvents(nil, res.Presence.Events, false, false) - s.processSyncEvents(nil, res.AccountData.Events, false, false) + s.processSyncEvents(nil, res.Presence.Events, EventSourcePresence, false, false) + s.processSyncEvents(nil, res.AccountData.Events, EventSourceAccountData, false, false) for roomID, roomData := range res.Rooms.Join { room := s.Session.GetRoom(roomID) - s.processSyncEvents(room, roomData.State.Events, true, false) - s.processSyncEvents(room, roomData.Timeline.Events, false, false) - s.processSyncEvents(room, roomData.Ephemeral.Events, false, false) - s.processSyncEvents(room, roomData.AccountData.Events, false, false) + s.processSyncEvents(room, roomData.State.Events, EventSourceJoin, true, false) + s.processSyncEvents(room, roomData.Timeline.Events, EventSourceJoin, false, false) + s.processSyncEvents(room, roomData.Ephemeral.Events, EventSourceJoin, false, false) + s.processSyncEvents(room, roomData.AccountData.Events, EventSourceJoin, false, false) if len(room.PrevBatch) == 0 { room.PrevBatch = roomData.Timeline.PrevBatch @@ -69,13 +81,14 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er for roomID, roomData := range res.Rooms.Invite { room := s.Session.GetRoom(roomID) - s.processSyncEvents(room, roomData.State.Events, true, false) + s.processSyncEvents(room, roomData.State.Events, EventSourceInvite, true, false) } for roomID, roomData := range res.Rooms.Leave { room := s.Session.GetRoom(roomID) - s.processSyncEvents(room, roomData.State.Events, true, true) - s.processSyncEvents(room, roomData.Timeline.Events, false, false) + room.HasLeft = true + s.processSyncEvents(room, roomData.State.Events, EventSourceLeave, true, true) + s.processSyncEvents(room, roomData.Timeline.Events, EventSourceLeave, false, false) if len(room.PrevBatch) == 0 { room.PrevBatch = roomData.Timeline.PrevBatch @@ -90,41 +103,41 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er return } -func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, isState bool, checkStateKey bool) { +func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, source EventSource, isState bool, checkStateKey bool) { for _, event := range events { if !checkStateKey || event.StateKey != nil { - s.processSyncEvent(room, event, isState) + s.processSyncEvent(room, event, source, isState) } } } -func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, isState bool) { +func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, source EventSource, isState bool) { if room != nil { event.RoomID = room.ID } if isState { room.UpdateState(event) } - s.notifyListeners(event) + s.notifyListeners(source, event) } // OnEventType allows callers to be notified when there are new events for the given event type. // There are no duplicate checks. -func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) { +func (s *GomuksSyncer) OnEventType(eventType string, callback EventHandler) { _, exists := s.listeners[eventType] if !exists { - s.listeners[eventType] = []gomatrix.OnEventListener{} + s.listeners[eventType] = []EventHandler{} } s.listeners[eventType] = append(s.listeners[eventType], callback) } -func (s *GomuksSyncer) notifyListeners(event *gomatrix.Event) { +func (s *GomuksSyncer) notifyListeners(source EventSource, event *gomatrix.Event) { listeners, exists := s.listeners[event.Type] if !exists { return } for _, fn := range listeners { - fn(event) + fn(source, event) } } -- cgit v1.2.3