From 9aa33d9b48bc1b671b5f75b7c3c78b05d8589b44 Mon Sep 17 00:00:00 2001 From: Tulir Asokan Date: Sun, 1 Mar 2020 22:00:42 +0200 Subject: Fix room list ordering --- ui/room-list.go | 2 +- ui/tag-room-list.go | 61 +++++++++++++++++++++++++++++++---------------------- 2 files changed, 37 insertions(+), 26 deletions(-) (limited to 'ui') diff --git a/ui/room-list.go b/ui/room-list.go index 1e1d1b0..b9ee7f6 100644 --- a/ui/room-list.go +++ b/ui/room-list.go @@ -152,7 +152,7 @@ func (list *RoomList) AddToTag(tag rooms.RoomTag, room *rooms.Room) { defer list.Unlock() trl, ok := list.items[tag.Tag] if !ok { - list.items[tag.Tag] = NewTagRoomList(list, tag.Tag, NewDefaultOrderedRoom(room)) + list.items[tag.Tag] = NewTagRoomList(list, tag.Tag, NewOrderedRoom(tag.Order, room)) } else { trl.Insert(tag.Order, room) } diff --git a/ui/tag-room-list.go b/ui/tag-room-list.go index d382400..b192fd3 100644 --- a/ui/tag-room-list.go +++ b/ui/tag-room-list.go @@ -19,8 +19,8 @@ package ui import ( "encoding/json" "fmt" + "math" "strconv" - "strings" "maunium.net/go/gomuks/debug" "maunium.net/go/mauview" @@ -32,13 +32,17 @@ import ( type OrderedRoom struct { *rooms.Room - order json.Number + order float64 } func NewOrderedRoom(order json.Number, room *rooms.Room) *OrderedRoom { + numOrder, err := order.Float64() + if err != nil { + numOrder = 0.5 + } return &OrderedRoom{ Room: room, - order: order, + order: numOrder, } } @@ -76,11 +80,16 @@ func (or *OrderedRoom) Draw(roomList *RoomList, screen mauview.Screen, x, y, lin type TagRoomList struct { mauview.NoopEventHandler - rooms []*OrderedRoom - maxShown int - name string + // The list of rooms in the list, in reverse order + rooms []*OrderedRoom + // Maximum number of rooms to show + maxShown int + // The internal name of this tag + name string + // The displayname of this tag displayname string - parent *RoomList + // The parent RoomList instance + parent *RoomList } func NewTagRoomList(parent *RoomList, name string, rooms ...*OrderedRoom) *TagRoomList { @@ -152,11 +161,16 @@ func (trl *TagRoomList) HasVisibleRooms() bool { return !trl.IsEmpty() && trl.maxShown > 0 } -// ShouldBeBefore returns if the first room should be after the second room in the room list. +const equalityThreshold = 1e-6 + +func almostEqual(a, b float64) bool { + return math.Abs(a-b) <= equalityThreshold +} + +// ShouldBeAfter returns if the first room should be after the second room in the room list. // The manual order and last received message timestamp are considered. func (trl *TagRoomList) ShouldBeAfter(room1 *OrderedRoom, room2 *OrderedRoom) bool { - orderComp := strings.Compare(string(room1.order), string(room2.order)) - return orderComp == 1 || (orderComp == 0 && room2.LastReceivedMessage.After(room1.LastReceivedMessage)) + return room1.order > room2.order || (almostEqual(room1.order, room2.order) && room2.LastReceivedMessage.After(room1.LastReceivedMessage)) } func (trl *TagRoomList) Insert(order json.Number, mxRoom *rooms.Room) { @@ -165,42 +179,39 @@ func (trl *TagRoomList) Insert(order json.Number, mxRoom *rooms.Room) { // That index will be used if all other rooms in the list have the same LastReceivedMessage timestamp. insertAt := len(trl.rooms) // Find the spot where the new room should be put according to the last received message timestamps. - for i := 0; i < len(trl.rooms)-1; i++ { + for i := 0; i < len(trl.rooms); i++ { if trl.rooms[i].Room == mxRoom { debug.Printf("Warning: tried to re-insert room %s into tag %s", mxRoom.ID, trl.name) return } else if trl.ShouldBeAfter(room, trl.rooms[i]) { insertAt = i + break } } trl.rooms = append(trl.rooms, nil) - // Move newer rooms forward in the array. - for i := len(trl.rooms) - 1; i > insertAt; i-- { - trl.rooms[i] = trl.rooms[i-1] - } - // Insert room. + copy(trl.rooms[insertAt+1:], trl.rooms[insertAt:]) trl.rooms[insertAt] = room } func (trl *TagRoomList) Bump(mxRoom *rooms.Room) { - var found *OrderedRoom + var roomBeingBumped *OrderedRoom for i := 0; i < len(trl.rooms); i++ { - currentRoom := trl.rooms[i] - if found != nil { - if trl.ShouldBeAfter(found, trl.rooms[i]) { + currentIndexRoom := trl.rooms[i] + if roomBeingBumped != nil { + if trl.ShouldBeAfter(roomBeingBumped, currentIndexRoom) { // This room should be after the room being bumped, so insert the // room being bumped here and return - trl.rooms[i-1] = found + trl.rooms[i-1] = roomBeingBumped return } // Move older rooms back in the array - trl.rooms[i-1] = currentRoom - } else if currentRoom.Room == mxRoom { - found = currentRoom + trl.rooms[i-1] = currentIndexRoom + } else if currentIndexRoom.Room == mxRoom { + roomBeingBumped = currentIndexRoom } } // If the room being bumped should be first in the list, it won't be inserted during the loop. - trl.rooms[len(trl.rooms)-1] = found + trl.rooms[len(trl.rooms)-1] = roomBeingBumped } func (trl *TagRoomList) Remove(room *rooms.Room) { -- cgit v1.2.3