From 331597b9f8a7942cbcb233a328301e4d5bf94fb0 Mon Sep 17 00:00:00 2001 From: Tulir Asokan Date: Fri, 11 Jan 2019 23:28:47 +0200 Subject: Switch to Go modules and make other changes --- vendor/gopkg.in/russross/blackfriday.v2/node.go | 354 ------------------------ 1 file changed, 354 deletions(-) delete mode 100644 vendor/gopkg.in/russross/blackfriday.v2/node.go (limited to 'vendor/gopkg.in/russross/blackfriday.v2/node.go') diff --git a/vendor/gopkg.in/russross/blackfriday.v2/node.go b/vendor/gopkg.in/russross/blackfriday.v2/node.go deleted file mode 100644 index 51b9e8c..0000000 --- a/vendor/gopkg.in/russross/blackfriday.v2/node.go +++ /dev/null @@ -1,354 +0,0 @@ -package blackfriday - -import ( - "bytes" - "fmt" -) - -// NodeType specifies a type of a single node of a syntax tree. Usually one -// node (and its type) corresponds to a single markdown feature, e.g. emphasis -// or code block. -type NodeType int - -// Constants for identifying different types of nodes. See NodeType. -const ( - Document NodeType = iota - BlockQuote - List - Item - Paragraph - Heading - HorizontalRule - Emph - Strong - Del - Link - Image - Text - HTMLBlock - CodeBlock - Softbreak - Hardbreak - Code - HTMLSpan - Table - TableCell - TableHead - TableBody - TableRow -) - -var nodeTypeNames = []string{ - Document: "Document", - BlockQuote: "BlockQuote", - List: "List", - Item: "Item", - Paragraph: "Paragraph", - Heading: "Heading", - HorizontalRule: "HorizontalRule", - Emph: "Emph", - Strong: "Strong", - Del: "Del", - Link: "Link", - Image: "Image", - Text: "Text", - HTMLBlock: "HTMLBlock", - CodeBlock: "CodeBlock", - Softbreak: "Softbreak", - Hardbreak: "Hardbreak", - Code: "Code", - HTMLSpan: "HTMLSpan", - Table: "Table", - TableCell: "TableCell", - TableHead: "TableHead", - TableBody: "TableBody", - TableRow: "TableRow", -} - -func (t NodeType) String() string { - return nodeTypeNames[t] -} - -// ListData contains fields relevant to a List and Item node type. -type ListData struct { - ListFlags ListType - Tight bool // Skip

s around list item data if true - BulletChar byte // '*', '+' or '-' in bullet lists - Delimiter byte // '.' or ')' after the number in ordered lists - RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering - IsFootnotesList bool // This is a list of footnotes -} - -// LinkData contains fields relevant to a Link node type. -type LinkData struct { - Destination []byte // Destination is what goes into a href - Title []byte // Title is the tooltip thing that goes in a title attribute - NoteID int // NoteID contains a serial number of a footnote, zero if it's not a footnote - Footnote *Node // If it's a footnote, this is a direct link to the footnote Node. Otherwise nil. -} - -// CodeBlockData contains fields relevant to a CodeBlock node type. -type CodeBlockData struct { - IsFenced bool // Specifies whether it's a fenced code block or an indented one - Info []byte // This holds the info string - FenceChar byte - FenceLength int - FenceOffset int -} - -// TableCellData contains fields relevant to a TableCell node type. -type TableCellData struct { - IsHeader bool // This tells if it's under the header row - Align CellAlignFlags // This holds the value for align attribute -} - -// HeadingData contains fields relevant to a Heading node type. -type HeadingData struct { - Level int // This holds the heading level number - HeadingID string // This might hold heading ID, if present - IsTitleblock bool // Specifies whether it's a title block -} - -// Node is a single element in the abstract syntax tree of the parsed document. -// It holds connections to the structurally neighboring nodes and, for certain -// types of nodes, additional information that might be needed when rendering. -type Node struct { - Type NodeType // Determines the type of the node - Parent *Node // Points to the parent - FirstChild *Node // Points to the first child, if any - LastChild *Node // Points to the last child, if any - Prev *Node // Previous sibling; nil if it's the first child - Next *Node // Next sibling; nil if it's the last child - - Literal []byte // Text contents of the leaf nodes - - HeadingData // Populated if Type is Heading - ListData // Populated if Type is List - CodeBlockData // Populated if Type is CodeBlock - LinkData // Populated if Type is Link - TableCellData // Populated if Type is TableCell - - content []byte // Markdown content of the block nodes - open bool // Specifies an open block node that has not been finished to process yet -} - -// NewNode allocates a node of a specified type. -func NewNode(typ NodeType) *Node { - return &Node{ - Type: typ, - open: true, - } -} - -func (n *Node) String() string { - ellipsis := "" - snippet := n.Literal - if len(snippet) > 16 { - snippet = snippet[:16] - ellipsis = "..." - } - return fmt.Sprintf("%s: '%s%s'", n.Type, snippet, ellipsis) -} - -// Unlink removes node 'n' from the tree. -// It panics if the node is nil. -func (n *Node) Unlink() { - if n.Prev != nil { - n.Prev.Next = n.Next - } else if n.Parent != nil { - n.Parent.FirstChild = n.Next - } - if n.Next != nil { - n.Next.Prev = n.Prev - } else if n.Parent != nil { - n.Parent.LastChild = n.Prev - } - n.Parent = nil - n.Next = nil - n.Prev = nil -} - -// AppendChild adds a node 'child' as a child of 'n'. -// It panics if either node is nil. -func (n *Node) AppendChild(child *Node) { - child.Unlink() - child.Parent = n - if n.LastChild != nil { - n.LastChild.Next = child - child.Prev = n.LastChild - n.LastChild = child - } else { - n.FirstChild = child - n.LastChild = child - } -} - -// InsertBefore inserts 'sibling' immediately before 'n'. -// It panics if either node is nil. -func (n *Node) InsertBefore(sibling *Node) { - sibling.Unlink() - sibling.Prev = n.Prev - if sibling.Prev != nil { - sibling.Prev.Next = sibling - } - sibling.Next = n - n.Prev = sibling - sibling.Parent = n.Parent - if sibling.Prev == nil { - sibling.Parent.FirstChild = sibling - } -} - -func (n *Node) isContainer() bool { - switch n.Type { - case Document: - fallthrough - case BlockQuote: - fallthrough - case List: - fallthrough - case Item: - fallthrough - case Paragraph: - fallthrough - case Heading: - fallthrough - case Emph: - fallthrough - case Strong: - fallthrough - case Del: - fallthrough - case Link: - fallthrough - case Image: - fallthrough - case Table: - fallthrough - case TableHead: - fallthrough - case TableBody: - fallthrough - case TableRow: - fallthrough - case TableCell: - return true - default: - return false - } -} - -func (n *Node) canContain(t NodeType) bool { - if n.Type == List { - return t == Item - } - if n.Type == Document || n.Type == BlockQuote || n.Type == Item { - return t != Item - } - if n.Type == Table { - return t == TableHead || t == TableBody - } - if n.Type == TableHead || n.Type == TableBody { - return t == TableRow - } - if n.Type == TableRow { - return t == TableCell - } - return false -} - -// WalkStatus allows NodeVisitor to have some control over the tree traversal. -// It is returned from NodeVisitor and different values allow Node.Walk to -// decide which node to go to next. -type WalkStatus int - -const ( - // GoToNext is the default traversal of every node. - GoToNext WalkStatus = iota - // SkipChildren tells walker to skip all children of current node. - SkipChildren - // Terminate tells walker to terminate the traversal. - Terminate -) - -// NodeVisitor is a callback to be called when traversing the syntax tree. -// Called twice for every node: once with entering=true when the branch is -// first visited, then with entering=false after all the children are done. -type NodeVisitor func(node *Node, entering bool) WalkStatus - -// Walk is a convenience method that instantiates a walker and starts a -// traversal of subtree rooted at n. -func (n *Node) Walk(visitor NodeVisitor) { - w := newNodeWalker(n) - for w.current != nil { - status := visitor(w.current, w.entering) - switch status { - case GoToNext: - w.next() - case SkipChildren: - w.entering = false - w.next() - case Terminate: - return - } - } -} - -type nodeWalker struct { - current *Node - root *Node - entering bool -} - -func newNodeWalker(root *Node) *nodeWalker { - return &nodeWalker{ - current: root, - root: root, - entering: true, - } -} - -func (nw *nodeWalker) next() { - if (!nw.current.isContainer() || !nw.entering) && nw.current == nw.root { - nw.current = nil - return - } - if nw.entering && nw.current.isContainer() { - if nw.current.FirstChild != nil { - nw.current = nw.current.FirstChild - nw.entering = true - } else { - nw.entering = false - } - } else if nw.current.Next == nil { - nw.current = nw.current.Parent - nw.entering = false - } else { - nw.current = nw.current.Next - nw.entering = true - } -} - -func dump(ast *Node) { - fmt.Println(dumpString(ast)) -} - -func dumpR(ast *Node, depth int) string { - if ast == nil { - return "" - } - indent := bytes.Repeat([]byte("\t"), depth) - content := ast.Literal - if content == nil { - content = ast.content - } - result := fmt.Sprintf("%s%s(%q)\n", indent, ast.Type, content) - for n := ast.FirstChild; n != nil; n = n.Next { - result += dumpR(n, depth+1) - } - return result -} - -func dumpString(ast *Node) string { - return dumpR(ast, 0) -} -- cgit v1.2.3