From cfb2cc057c32330be0ca0a68cfbd245cb2b8e31b Mon Sep 17 00:00:00 2001 From: Tulir Asokan Date: Wed, 5 Sep 2018 10:55:48 +0300 Subject: Update to latest gomatrix. Things are broken --- vendor/maunium.net/go/gomatrix/room.go | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) (limited to 'vendor/maunium.net/go/gomatrix/room.go') diff --git a/vendor/maunium.net/go/gomatrix/room.go b/vendor/maunium.net/go/gomatrix/room.go index c9b2351..80a91d8 100644 --- a/vendor/maunium.net/go/gomatrix/room.go +++ b/vendor/maunium.net/go/gomatrix/room.go @@ -3,7 +3,7 @@ package gomatrix // Room represents a single Matrix room. type Room struct { ID string - State map[string]map[string]*Event + State map[EventType]map[string]*Event } // UpdateState updates the room's current state with the given Event. This will clobber events based @@ -17,7 +17,7 @@ func (room Room) UpdateState(event *Event) { } // GetStateEvent returns the state event for the given type/state_key combo, or nil. -func (room Room) GetStateEvent(eventType string, stateKey string) *Event { +func (room Room) GetStateEvent(eventType EventType, stateKey string) *Event { stateEventMap, _ := room.State[eventType] event, _ := stateEventMap[stateKey] return event @@ -25,17 +25,11 @@ func (room Room) GetStateEvent(eventType string, stateKey string) *Event { // GetMembershipState returns the membership state of the given user ID in this room. If there is // no entry for this member, 'leave' is returned for consistency with left users. -func (room Room) GetMembershipState(userID string) string { - state := "leave" - event := room.GetStateEvent("m.room.member", userID) +func (room Room) GetMembershipState(userID string) Membership { + state := MembershipLeave + event := room.GetStateEvent(StateMember, userID) if event != nil { - membershipState, found := event.Content["membership"] - if found { - mState, isString := membershipState.(string) - if isString { - state = mState - } - } + state = event.Content.Membership } return state } @@ -45,6 +39,6 @@ func NewRoom(roomID string) *Room { // Init the State map and return a pointer to the Room return &Room{ ID: roomID, - State: make(map[string]map[string]*Event), + State: make(map[EventType]map[string]*Event), } } -- cgit v1.2.3