From 64fa922ec013079f8f0c90fc9e93c56db3611d30 Mon Sep 17 00:00:00 2001 From: Tulir Asokan Date: Sun, 22 Apr 2018 21:25:06 +0300 Subject: Switch to dep --- vendor/maunium.net/go/tcell/console_win.go | 1030 ++++++++++++++++++++++++++++ 1 file changed, 1030 insertions(+) create mode 100644 vendor/maunium.net/go/tcell/console_win.go (limited to 'vendor/maunium.net/go/tcell/console_win.go') diff --git a/vendor/maunium.net/go/tcell/console_win.go b/vendor/maunium.net/go/tcell/console_win.go new file mode 100644 index 0000000..21a235d --- /dev/null +++ b/vendor/maunium.net/go/tcell/console_win.go @@ -0,0 +1,1030 @@ +// +build windows + +// Copyright 2016 The TCell Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use file except in compliance with the License. +// You may obtain a copy of the license at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package tcell + +import ( + "errors" + "sync" + "syscall" + "unicode/utf16" + "unsafe" +) + +type cScreen struct { + in syscall.Handle + out syscall.Handle + cancelflag syscall.Handle + title syscall.Handle + scandone chan struct{} + evch chan Event + quit chan struct{} + curx int + cury int + style Style + clear bool + fini bool + + w int + h int + + oscreen consoleInfo + ocursor cursorInfo + oimode uint32 + oomode uint32 + cells CellBuffer + colors map[Color]Color + + sync.Mutex +} + +var winLock sync.Mutex + +var winPalette = []Color{ + ColorBlack, + ColorMaroon, + ColorGreen, + ColorNavy, + ColorOlive, + ColorPurple, + ColorTeal, + ColorSilver, + ColorGray, + ColorRed, + ColorLime, + ColorBlue, + ColorYellow, + ColorFuchsia, + ColorAqua, + ColorWhite, +} + +var winColors = map[Color]Color{ + ColorBlack: ColorBlack, + ColorMaroon: ColorMaroon, + ColorGreen: ColorGreen, + ColorNavy: ColorNavy, + ColorOlive: ColorOlive, + ColorPurple: ColorPurple, + ColorTeal: ColorTeal, + ColorSilver: ColorSilver, + ColorGray: ColorGray, + ColorRed: ColorRed, + ColorLime: ColorLime, + ColorBlue: ColorBlue, + ColorYellow: ColorYellow, + ColorFuchsia: ColorFuchsia, + ColorAqua: ColorAqua, + ColorWhite: ColorWhite, +} + +var k32 = syscall.NewLazyDLL("kernel32.dll") + +// We have to bring in the kernel32.dll directly, so we can get access to some +// system calls that the core Go API lacks. +// +// Note that Windows appends some functions with W to indicate that wide +// characters (Unicode) are in use. The documentation refers to them +// without this suffix, as the resolution is made via preprocessor. +var ( + procReadConsoleInput = k32.NewProc("ReadConsoleInputW") + procWaitForMultipleObjects = k32.NewProc("WaitForMultipleObjects") + procCreateEvent = k32.NewProc("CreateEventW") + procSetEvent = k32.NewProc("SetEvent") + procGetConsoleCursorInfo = k32.NewProc("GetConsoleCursorInfo") + procSetConsoleCursorInfo = k32.NewProc("SetConsoleCursorInfo") + procSetConsoleCursorPosition = k32.NewProc("SetConsoleCursorPosition") + procSetConsoleMode = k32.NewProc("SetConsoleMode") + procGetConsoleMode = k32.NewProc("GetConsoleMode") + procGetConsoleScreenBufferInfo = k32.NewProc("GetConsoleScreenBufferInfo") + procFillConsoleOutputAttribute = k32.NewProc("FillConsoleOutputAttribute") + procFillConsoleOutputCharacter = k32.NewProc("FillConsoleOutputCharacterW") + procSetConsoleWindowInfo = k32.NewProc("SetConsoleWindowInfo") + procSetConsoleScreenBufferSize = k32.NewProc("SetConsoleScreenBufferSize") + procSetConsoleTextAttribute = k32.NewProc("SetConsoleTextAttribute") + procSetConsoleTitle = k32.NewProc("SetConsoleTitleW") +) + +const ( + w32Infinite = ^uintptr(0) + w32WaitObject0 = uintptr(0) +) + +// NewConsoleScreen returns a Screen for the Windows console associated +// with the current process. The Screen makes use of the Windows Console +// API to display content and read events. +func NewConsoleScreen() (Screen, error) { + return &cScreen{}, nil +} + +func (s *cScreen) Init() error { + s.evch = make(chan Event, 10) + s.quit = make(chan struct{}) + s.scandone = make(chan struct{}) + + in, e := syscall.Open("CONIN$", syscall.O_RDWR, 0) + if e != nil { + return e + } + s.in = in + out, e := syscall.Open("CONOUT$", syscall.O_RDWR, 0) + if e != nil { + syscall.Close(s.in) + return e + } + s.out = out + + cf, _, e := procCreateEvent.Call( + uintptr(0), + uintptr(1), + uintptr(0), + uintptr(0)) + if cf == uintptr(0) { + return e + } + s.cancelflag = syscall.Handle(cf) + + s.Lock() + + s.curx = -1 + s.cury = -1 + s.style = StyleDefault + s.getCursorInfo(&s.ocursor) + s.getConsoleInfo(&s.oscreen) + s.getOutMode(&s.oomode) + s.getInMode(&s.oimode) + s.resize() + + s.fini = false + s.setInMode(modeResizeEn) + s.setOutMode(0) + s.clearScreen(s.style) + s.hideCursor() + s.Unlock() + go s.scanInput() + + return nil +} + +func (s *cScreen) CharacterSet() string { + // We are always UTF-16LE on Windows + return "UTF-16LE" +} + +func (s *cScreen) EnableMouse() { + s.setInMode(modeResizeEn | modeMouseEn) +} + +func (s *cScreen) DisableMouse() { + s.setInMode(modeResizeEn) +} + +func (s *cScreen) SetTitle(title string) { + procSetConsoleTitle.Call(uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(title)))) +} + +func (s *cScreen) Fini() { + s.Lock() + s.style = StyleDefault + s.curx = -1 + s.cury = -1 + s.fini = true + s.Unlock() + s.setCursorInfo(&s.ocursor) + s.setInMode(s.oimode) + s.setOutMode(s.oomode) + s.setBufferSize(int(s.oscreen.size.x), int(s.oscreen.size.y)) + s.clearScreen(StyleDefault) + s.setCursorPos(0, 0) + procSetConsoleTextAttribute.Call( + uintptr(s.out), + uintptr(s.mapStyle(StyleDefault))) + + close(s.quit) + procSetEvent.Call(uintptr(s.cancelflag)) + // Block until scanInput returns; this prevents a race condition on Win 8+ + // which causes syscall.Close to block until another keypress is read. + <-s.scandone + syscall.Close(s.in) + syscall.Close(s.out) +} + +func (s *cScreen) PostEventWait(ev Event) { + s.evch <- ev +} + +func (s *cScreen) PostEvent(ev Event) error { + select { + case s.evch <- ev: + return nil + default: + return ErrEventQFull + } +} + +func (s *cScreen) PollEvent() Event { + select { + case <-s.quit: + return nil + case ev := <-s.evch: + return ev + } +} + +type cursorInfo struct { + size uint32 + visible uint32 +} + +type coord struct { + x int16 + y int16 +} + +func (c coord) uintptr() uintptr { + // little endian, put x first + return uintptr(c.x) | (uintptr(c.y) << 16) +} + +type rect struct { + left int16 + top int16 + right int16 + bottom int16 +} + +func (s *cScreen) showCursor() { + s.setCursorInfo(&cursorInfo{size: 100, visible: 1}) +} + +func (s *cScreen) hideCursor() { + s.setCursorInfo(&cursorInfo{size: 1, visible: 0}) +} + +func (s *cScreen) ShowCursor(x, y int) { + s.Lock() + if !s.fini { + s.curx = x + s.cury = y + } + s.doCursor() + s.Unlock() +} + +func (s *cScreen) doCursor() { + x, y := s.curx, s.cury + + if x < 0 || y < 0 || x >= s.w || y >= s.h { + s.setCursorPos(0, 0) + s.hideCursor() + } else { + s.setCursorPos(x, y) + s.showCursor() + } +} + +func (s *cScreen) HideCursor() { + s.ShowCursor(-1, -1) +} + +type charInfo struct { + ch uint16 + attr uint16 +} + +type inputRecord struct { + typ uint16 + _ uint16 + data [16]byte +} + +const ( + keyEvent uint16 = 1 + mouseEvent uint16 = 2 + resizeEvent uint16 = 4 + menuEvent uint16 = 8 // don't use + focusEvent uint16 = 16 // don't use +) + +type mouseRecord struct { + x int16 + y int16 + btns uint32 + mod uint32 + flags uint32 +} + +const ( + mouseDoubleClick uint32 = 0x2 + mouseHWheeled uint32 = 0x8 + mouseVWheeled uint32 = 0x4 + mouseMoved uint32 = 0x1 +) + +type resizeRecord struct { + x int16 + y int16 +} + +type keyRecord struct { + isdown int32 + repeat uint16 + kcode uint16 + scode uint16 + ch uint16 + mod uint32 +} + +const ( + // Constants per Microsoft. We don't put the modifiers + // here. + vkCancel = 0x03 + vkBack = 0x08 // Backspace + vkTab = 0x09 + vkClear = 0x0c + vkReturn = 0x0d + vkPause = 0x13 + vkEscape = 0x1b + vkSpace = 0x20 + vkPrior = 0x21 // PgUp + vkNext = 0x22 // PgDn + vkEnd = 0x23 + vkHome = 0x24 + vkLeft = 0x25 + vkUp = 0x26 + vkRight = 0x27 + vkDown = 0x28 + vkPrint = 0x2a + vkPrtScr = 0x2c + vkInsert = 0x2d + vkDelete = 0x2e + vkHelp = 0x2f + vkF1 = 0x70 + vkF2 = 0x71 + vkF3 = 0x72 + vkF4 = 0x73 + vkF5 = 0x74 + vkF6 = 0x75 + vkF7 = 0x76 + vkF8 = 0x77 + vkF9 = 0x78 + vkF10 = 0x79 + vkF11 = 0x7a + vkF12 = 0x7b + vkF13 = 0x7c + vkF14 = 0x7d + vkF15 = 0x7e + vkF16 = 0x7f + vkF17 = 0x80 + vkF18 = 0x81 + vkF19 = 0x82 + vkF20 = 0x83 + vkF21 = 0x84 + vkF22 = 0x85 + vkF23 = 0x86 + vkF24 = 0x87 +) + +var vkKeys = map[uint16]Key{ + vkCancel: KeyCancel, + vkBack: KeyBackspace, + vkTab: KeyTab, + vkClear: KeyClear, + vkPause: KeyPause, + vkPrint: KeyPrint, + vkPrtScr: KeyPrint, + vkPrior: KeyPgUp, + vkNext: KeyPgDn, + vkReturn: KeyEnter, + vkEnd: KeyEnd, + vkHome: KeyHome, + vkLeft: KeyLeft, + vkUp: KeyUp, + vkRight: KeyRight, + vkDown: KeyDown, + vkInsert: KeyInsert, + vkDelete: KeyDelete, + vkHelp: KeyHelp, + vkF1: KeyF1, + vkF2: KeyF2, + vkF3: KeyF3, + vkF4: KeyF4, + vkF5: KeyF5, + vkF6: KeyF6, + vkF7: KeyF7, + vkF8: KeyF8, + vkF9: KeyF9, + vkF10: KeyF10, + vkF11: KeyF11, + vkF12: KeyF12, + vkF13: KeyF13, + vkF14: KeyF14, + vkF15: KeyF15, + vkF16: KeyF16, + vkF17: KeyF17, + vkF18: KeyF18, + vkF19: KeyF19, + vkF20: KeyF20, + vkF21: KeyF21, + vkF22: KeyF22, + vkF23: KeyF23, + vkF24: KeyF24, +} + +// NB: All Windows platforms are little endian. We assume this +// never, ever change. The following code is endian safe. and does +// not use unsafe pointers. +func getu32(v []byte) uint32 { + return uint32(v[0]) + (uint32(v[1]) << 8) + (uint32(v[2]) << 16) + (uint32(v[3]) << 24) +} +func geti32(v []byte) int32 { + return int32(getu32(v)) +} +func getu16(v []byte) uint16 { + return uint16(v[0]) + (uint16(v[1]) << 8) +} +func geti16(v []byte) int16 { + return int16(getu16(v)) +} + +// Convert windows dwControlKeyState to modifier mask +func mod2mask(cks uint32) ModMask { + mm := ModNone + // Left or right control + if (cks & (0x0008 | 0x0004)) != 0 { + mm |= ModCtrl + } + // Left or right alt + if (cks & (0x0002 | 0x0001)) != 0 { + mm |= ModAlt + } + // Any shift + if (cks & 0x0010) != 0 { + mm |= ModShift + } + return mm +} + +func mrec2btns(mbtns, flags uint32) ButtonMask { + btns := ButtonNone + if mbtns&0x1 != 0 { + btns |= Button1 + } + if mbtns&0x2 != 0 { + btns |= Button2 + } + if mbtns&0x4 != 0 { + btns |= Button3 + } + if mbtns&0x8 != 0 { + btns |= Button4 + } + if mbtns&0x10 != 0 { + btns |= Button5 + } + if mbtns&0x20 != 0 { + btns |= Button6 + } + if mbtns&0x40 != 0 { + btns |= Button7 + } + if mbtns&0x80 != 0 { + btns |= Button8 + } + + if flags&mouseVWheeled != 0 { + if mbtns&0x80000000 == 0 { + btns |= WheelUp + } else { + btns |= WheelDown + } + } + if flags&mouseHWheeled != 0 { + if mbtns&0x80000000 == 0 { + btns |= WheelRight + } else { + btns |= WheelLeft + } + } + return btns +} + +func (s *cScreen) getConsoleInput() error { + // cancelFlag comes first as WaitForMultipleObjects returns the lowest index + // in the event that both events are signalled. + waitObjects := []syscall.Handle{s.cancelflag, s.in} + // As arrays are contiguous in memory, a pointer to the first object is the + // same as a pointer to the array itself. + pWaitObjects := unsafe.Pointer(&waitObjects[0]) + + rv, _, er := procWaitForMultipleObjects.Call( + uintptr(len(waitObjects)), + uintptr(pWaitObjects), + uintptr(0), + w32Infinite) + // WaitForMultipleObjects returns WAIT_OBJECT_0 + the index. + switch rv { + case w32WaitObject0: // s.cancelFlag + return errors.New("cancelled") + case w32WaitObject0 + 1: // s.in + rec := &inputRecord{} + var nrec int32 + rv, _, er := procReadConsoleInput.Call( + uintptr(s.in), + uintptr(unsafe.Pointer(rec)), + uintptr(1), + uintptr(unsafe.Pointer(&nrec))) + if rv == 0 { + return er + } + if nrec != 1 { + return nil + } + switch rec.typ { + case keyEvent: + krec := &keyRecord{} + krec.isdown = geti32(rec.data[0:]) + krec.repeat = getu16(rec.data[4:]) + krec.kcode = getu16(rec.data[6:]) + krec.scode = getu16(rec.data[8:]) + krec.ch = getu16(rec.data[10:]) + krec.mod = getu32(rec.data[12:]) + + if krec.isdown == 0 || krec.repeat < 1 { + // its a key release event, ignore it + return nil + } + if krec.ch != 0 { + // synthesized key code + for krec.repeat > 0 { + s.PostEvent(NewEventKey(KeyRune, rune(krec.ch), + mod2mask(krec.mod))) + krec.repeat-- + } + return nil + } + key := KeyNUL // impossible on Windows + ok := false + if key, ok = vkKeys[krec.kcode]; !ok { + return nil + } + for krec.repeat > 0 { + s.PostEvent(NewEventKey(key, rune(krec.ch), + mod2mask(krec.mod))) + krec.repeat-- + } + + case mouseEvent: + var mrec mouseRecord + mrec.x = geti16(rec.data[0:]) + mrec.y = geti16(rec.data[2:]) + mrec.btns = getu32(rec.data[4:]) + mrec.mod = getu32(rec.data[8:]) + mrec.flags = getu32(rec.data[12:]) + btns := mrec2btns(mrec.btns, mrec.flags) + // we ignore double click, events are delivered normally + s.PostEvent(NewEventMouse(int(mrec.x), int(mrec.y), btns, + mod2mask(mrec.mod))) + + case resizeEvent: + var rrec resizeRecord + rrec.x = geti16(rec.data[0:]) + rrec.y = geti16(rec.data[2:]) + s.PostEvent(NewEventResize(int(rrec.x), int(rrec.y))) + + default: + } + default: + return er + } + + return nil +} + +func (s *cScreen) scanInput() { + for { + if e := s.getConsoleInput(); e != nil { + close(s.scandone) + return + } + } +} + +// Windows console can display 8 characters, in either low or high intensity +func (s *cScreen) Colors() int { + return 16 +} + +var vgaColors = map[Color]uint16{ + ColorBlack: 0, + ColorMaroon: 0x4, + ColorGreen: 0x2, + ColorNavy: 0x1, + ColorOlive: 0x6, + ColorPurple: 0x5, + ColorTeal: 0x3, + ColorSilver: 0x7, + ColorGrey: 0x8, + ColorRed: 0xc, + ColorLime: 0xa, + ColorBlue: 0x9, + ColorYellow: 0xe, + ColorFuchsia: 0xd, + ColorAqua: 0xb, + ColorWhite: 0xf, +} + +// Windows uses RGB signals +func mapColor2RGB(c Color) uint16 { + winLock.Lock() + if v, ok := winColors[c]; ok { + c = v + } else { + v = FindColor(c, winPalette) + winColors[c] = v + c = v + } + winLock.Unlock() + + if vc, ok := vgaColors[c]; ok { + return vc + } + return 0 +} + +// Map a tcell style to Windows attributes +func (s *cScreen) mapStyle(style Style) uint16 { + f, b, a := style.Decompose() + fa := s.oscreen.attrs & 0xf + ba := (s.oscreen.attrs) >> 4 & 0xf + if f != ColorDefault { + fa = mapColor2RGB(f) + } + if b != ColorDefault { + ba = mapColor2RGB(b) + } + var attr uint16 + // We simulate reverse by doing the color swap ourselves. + // Apparently windows cannot really do this except in DBCS + // views. + if a&AttrReverse != 0 { + attr = ba + attr |= (fa << 4) + } else { + attr = fa + attr |= (ba << 4) + } + if a&AttrBold != 0 { + attr |= 0x8 + } + if a&AttrDim != 0 { + attr &^= 0x8 + } + if a&AttrUnderline != 0 { + // Best effort -- doesn't seem to work though. + attr |= 0x8000 + } + // Blink is unsupported + return attr +} + +func (s *cScreen) SetCell(x, y int, style Style, ch ...rune) { + if len(ch) > 0 { + s.SetContent(x, y, ch[0], ch[1:], style) + } else { + s.SetContent(x, y, ' ', nil, style) + } +} + +func (s *cScreen) SetContent(x, y int, mainc rune, combc []rune, style Style) { + s.Lock() + if !s.fini { + s.cells.SetContent(x, y, mainc, combc, style) + } + s.Unlock() +} + +func (s *cScreen) GetContent(x, y int) (rune, []rune, Style, int) { + s.Lock() + mainc, combc, style, width := s.cells.GetContent(x, y) + s.Unlock() + return mainc, combc, style, width +} + +func (s *cScreen) writeString(x, y int, style Style, ch []uint16) { + // we assume the caller has hidden the cursor + if len(ch) == 0 { + return + } + nw := uint32(len(ch)) + procSetConsoleTextAttribute.Call( + uintptr(s.out), + uintptr(s.mapStyle(style))) + s.setCursorPos(x, y) + syscall.WriteConsole(s.out, &ch[0], nw, &nw, nil) +} + +func (s *cScreen) draw() { + // allocate a scratch line bit enough for no combining chars. + // if you have combining characters, you may pay for extra allocs. + if s.clear { + s.clearScreen(s.style) + s.clear = false + s.cells.Invalidate() + } + buf := make([]uint16, 0, s.w) + wcs := buf[:] + lstyle := Style(-1) // invalid attribute + + lx, ly := -1, -1 + ra := make([]rune, 1) + + for y := 0; y < int(s.h); y++ { + for x := 0; x < int(s.w); x++ { + mainc, combc, style, width := s.cells.GetContent(x, y) + dirty := s.cells.Dirty(x, y) + if style == StyleDefault { + style = s.style + } + + if !dirty || style != lstyle { + // write out any data queued thus far + // because we are going to skip over some + // cells, or because we need to change styles + s.writeString(lx, ly, lstyle, wcs) + wcs = buf[0:0] + lstyle = Style(-1) + if !dirty { + continue + } + } + if x > s.w-width { + mainc = ' ' + combc = nil + width = 1 + } + if len(wcs) == 0 { + lstyle = style + lx = x + ly = y + } + ra[0] = mainc + wcs = append(wcs, utf16.Encode(ra)...) + if len(combc) != 0 { + wcs = append(wcs, utf16.Encode(combc)...) + } + s.cells.SetDirty(x, y, false) + x += width - 1 + } + s.writeString(lx, ly, lstyle, wcs) + wcs = buf[0:0] + lstyle = Style(-1) + } +} + +func (s *cScreen) Show() { + s.Lock() + if !s.fini { + s.hideCursor() + s.resize() + s.draw() + s.doCursor() + } + s.Unlock() +} + +func (s *cScreen) Sync() { + s.Lock() + if !s.fini { + s.cells.Invalidate() + s.hideCursor() + s.resize() + s.draw() + s.doCursor() + } + s.Unlock() +} + +type consoleInfo struct { + size coord + pos coord + attrs uint16 + win rect + maxsz coord +} + +func (s *cScreen) getConsoleInfo(info *consoleInfo) { + procGetConsoleScreenBufferInfo.Call( + uintptr(s.out), + uintptr(unsafe.Pointer(info))) +} + +func (s *cScreen) getCursorInfo(info *cursorInfo) { + procGetConsoleCursorInfo.Call( + uintptr(s.out), + uintptr(unsafe.Pointer(info))) +} + +func (s *cScreen) setCursorInfo(info *cursorInfo) { + procSetConsoleCursorInfo.Call( + uintptr(s.out), + uintptr(unsafe.Pointer(info))) +} + +func (s *cScreen) setCursorPos(x, y int) { + procSetConsoleCursorPosition.Call( + uintptr(s.out), + coord{int16(x), int16(y)}.uintptr()) +} + +func (s *cScreen) setBufferSize(x, y int) { + procSetConsoleScreenBufferSize.Call( + uintptr(s.out), + coord{int16(x), int16(y)}.uintptr()) +} + +func (s *cScreen) Size() (int, int) { + s.Lock() + w, h := s.w, s.h + s.Unlock() + + return w, h +} + +func (s *cScreen) resize() { + info := consoleInfo{} + s.getConsoleInfo(&info) + + w := int((info.win.right - info.win.left) + 1) + h := int((info.win.bottom - info.win.top) + 1) + + if s.w == w && s.h == h { + return + } + + s.cells.Resize(w, h) + s.w = w + s.h = h + + r := rect{0, 0, int16(w - 1), int16(h - 1)} + procSetConsoleWindowInfo.Call( + uintptr(s.out), + uintptr(1), + uintptr(unsafe.Pointer(&r))) + + s.setBufferSize(w, h) + + s.PostEvent(NewEventResize(w, h)) +} + +func (s *cScreen) Clear() { + s.Fill(' ', s.style) +} + +func (s *cScreen) Fill(r rune, style Style) { + s.Lock() + if !s.fini { + s.cells.Fill(r, style) + s.clear = true + } + s.Unlock() +} + +func (s *cScreen) clearScreen(style Style) { + pos := coord{0, 0} + attr := s.mapStyle(style) + x, y := s.w, s.h + scratch := uint32(0) + count := uint32(x * y) + + procFillConsoleOutputAttribute.Call( + uintptr(s.out), + uintptr(attr), + uintptr(count), + pos.uintptr(), + uintptr(unsafe.Pointer(&scratch))) + procFillConsoleOutputCharacter.Call( + uintptr(s.out), + uintptr(' '), + uintptr(count), + pos.uintptr(), + uintptr(unsafe.Pointer(&scratch))) +} + +const ( + modeMouseEn uint32 = 0x0010 + modeResizeEn uint32 = 0x0008 + modeWrapEOL uint32 = 0x0002 + modeCooked uint32 = 0x0001 +) + +func (s *cScreen) setInMode(mode uint32) error { + rv, _, err := procSetConsoleMode.Call( + uintptr(s.in), + uintptr(mode)) + if rv == 0 { + return err + } + return nil +} + +func (s *cScreen) setOutMode(mode uint32) error { + rv, _, err := procSetConsoleMode.Call( + uintptr(s.out), + uintptr(mode)) + if rv == 0 { + return err + } + return nil +} + +func (s *cScreen) getInMode(v *uint32) { + procGetConsoleMode.Call( + uintptr(s.in), + uintptr(unsafe.Pointer(v))) +} + +func (s *cScreen) getOutMode(v *uint32) { + procGetConsoleMode.Call( + uintptr(s.out), + uintptr(unsafe.Pointer(v))) +} + +func (s *cScreen) SetStyle(style Style) { + s.Lock() + s.style = style + s.Unlock() +} + +// No fallback rune support, since we have Unicode. Yay! + +func (s *cScreen) RegisterRuneFallback(r rune, subst string) { +} + +func (s *cScreen) UnregisterRuneFallback(r rune) { +} + +func (s *cScreen) CanDisplay(r rune, checkFallbacks bool) bool { + // We presume we can display anything -- we're Unicode. + // (Sadly this not precisely true. Combinings are especially + // poorly supported under Windows.) + return true +} + +func (s *cScreen) HasMouse() bool { + return true +} + +func (s *cScreen) Resize(int, int, int, int) {} + +func (s *cScreen) HasKey(k Key) bool { + // Microsoft has codes for some keys, but they are unusual, + // so we don't include them. We include all the typical + // 101, 105 key layout keys. + valid := map[Key]bool{ + KeyBackspace: true, + KeyTab: true, + KeyEscape: true, + KeyPause: true, + KeyPrint: true, + KeyPgUp: true, + KeyPgDn: true, + KeyEnter: true, + KeyEnd: true, + KeyHome: true, + KeyLeft: true, + KeyUp: true, + KeyRight: true, + KeyDown: true, + KeyInsert: true, + KeyDelete: true, + KeyF1: true, + KeyF2: true, + KeyF3: true, + KeyF4: true, + KeyF5: true, + KeyF6: true, + KeyF7: true, + KeyF8: true, + KeyF9: true, + KeyF10: true, + KeyF11: true, + KeyF12: true, + KeyRune: true, + } + + return valid[k] +} -- cgit v1.2.3