package gomx_ext import ( "encoding/json" "net/url" "regexp" "strconv" "strings" "github.com/zyedidia/glob" "maunium.net/go/gomatrix" "maunium.net/go/gomuks/matrix/room" ) // GetPushRules returns the push notification rules for the given scope. func GetPushRules(client *gomatrix.Client) (resp *PushRuleset, err error) { u, _ := url.Parse(client.BuildURL("pushrules", "global")) u.Path += "/" _, err = client.MakeRequest("GET", u.String(), nil, &resp) return } type PushRuleset struct { Override PushRuleArray Content PushRuleArray Room PushRuleMap Sender PushRuleMap Underride PushRuleArray } type rawPushRuleset struct { Override PushRuleArray `json:"override"` Content PushRuleArray `json:"content"` Room PushRuleArray `json:"room"` Sender PushRuleArray `json:"sender"` Underride PushRuleArray `json:"underride"` } func (rs *PushRuleset) UnmarshalJSON(raw []byte) (err error) { data := rawPushRuleset{} err = json.Unmarshal(raw, &data) if err != nil { return } rs.Override = data.Override.setType(OverrideRule) rs.Content = data.Content.setType(ContentRule) rs.Room = data.Room.setTypeAndMap(RoomRule) rs.Sender = data.Sender.setTypeAndMap(SenderRule) rs.Underride = data.Underride.setType(UnderrideRule) return } func (rs *PushRuleset) MarshalJSON() ([]byte, error) { data := rawPushRuleset{ Override: rs.Override, Content: rs.Content, Room: rs.Room.unmap(), Sender: rs.Sender.unmap(), Underride: rs.Underride, } return json.Marshal(&data) } func (rs *PushRuleset) GetActions(room *rooms.Room, event *gomatrix.Event) (match []*PushAction) { if match = rs.Override.GetActions(room, event); match != nil { return } if match = rs.Content.GetActions(room, event); match != nil { return } if match = rs.Room.GetActions(room, event); match != nil { return } if match = rs.Sender.GetActions(room, event); match != nil { return } if match = rs.Underride.GetActions(room, event); match != nil { return } return } type PushRuleArray []*PushRule func (rules PushRuleArray) setType(typ PushRuleType) PushRuleArray { for _, rule := range rules { rule.Type = typ } return rules } func (rules PushRuleArray) GetActions(room *rooms.Room, event *gomatrix.Event) []*PushAction { for _, rule := range rules { if !rule.Match(room, event) { continue } return rule.Actions } return nil } type PushRuleMap struct { Map map[string]*PushRule Type PushRuleType } func (rules PushRuleArray) setTypeAndMap(typ PushRuleType) PushRuleMap { data := PushRuleMap{ Map: make(map[string]*PushRule), Type: typ, } for _, rule := range rules { rule.Type = typ data.Map[rule.RuleID] = rule } return data } func (ruleMap PushRuleMap) GetActions(room *rooms.Room, event *gomatrix.Event) []*PushAction { var rule *PushRule var found bool switch ruleMap.Type { case RoomRule: rule, found = ruleMap.Map[event.RoomID] case SenderRule: rule, found = ruleMap.Map[event.Sender] } if found && rule.Match(room, event) { return rule.Actions } return nil } func (ruleMap PushRuleMap) unmap() PushRuleArray { array := make(PushRuleArray, len(ruleMap.Map)) index := 0 for _, rule := range ruleMap.Map { array[index] = rule index++ } return array } type PushRuleType string const ( OverrideRule PushRuleType = "override" ContentRule PushRuleType = "content" RoomRule PushRuleType = "room" SenderRule PushRuleType = "sender" UnderrideRule PushRuleType = "underride" ) type PushRule struct { // The type of this rule. Type PushRuleType `json:"-"` // The ID of this rule. // For room-specific rules and user-specific rules, this is the room or user ID (respectively) // For other types of rules, this doesn't affect anything. RuleID string `json:"rule_id"` // The actions this rule should trigger when matched. Actions []*PushAction `json:"actions"` // Whether this is a default rule, or has been set explicitly. Default bool `json:"default"` // Whether or not this push rule is enabled. Enabled bool `json:"enabled"` // The conditions to match in order to trigger this rule. // Only applicable to generic underride/override rules. Conditions []*PushCondition `json:"conditions,omitempty"` // Pattern for content-specific push rules Pattern string `json:"pattern,omitempty"` } func (rule *PushRule) Match(room *rooms.Room, event *gomatrix.Event) bool { if !rule.Enabled { return false } switch rule.Type { case OverrideRule, UnderrideRule: return rule.matchConditions(room, event) case ContentRule: return rule.matchPattern(room, event) case RoomRule: return rule.RuleID == event.RoomID case SenderRule: return rule.RuleID == event.Sender default: return false } } func (rule *PushRule) matchConditions(room *rooms.Room, event *gomatrix.Event) bool { for _, cond := range rule.Conditions { if !cond.Match(room, event) { return false } } return true } func (rule *PushRule) matchPattern(room *rooms.Room, event *gomatrix.Event) bool { pattern, err := glob.Compile(rule.Pattern) if err != nil { return false } text, _ := event.Content["body"].(string) return pattern.MatchString(text) } type PushActionType string const ( ActionNotify PushActionType = "notify" ActionDontNotify PushActionType = "dont_notify" ActionCoalesce PushActionType = "coalesce" ActionSetTweak PushActionType = "set_tweak" ) type PushActionTweak string const ( TweakSound PushActionTweak = "sound" TweakHighlight PushActionTweak = "highlight" ) type PushAction struct { Action PushActionType Tweak PushActionTweak Value string } func (action *PushAction) UnmarshalJSON(raw []byte) error { var data interface{} err := json.Unmarshal(raw, &data) if err != nil { return err } switch val := data.(type) { case string: action.Action = PushActionType(val) case map[string]interface{}: tweak, ok := val["set_tweak"].(string) if ok { action.Action = ActionSetTweak action.Tweak = PushActionTweak(tweak) action.Value, _ = val["value"].(string) } } return nil } func (action *PushAction) MarshalJSON() (raw []byte, err error) { if action.Action == ActionSetTweak { data := map[string]interface{}{ "set_tweak": action.Tweak, "value": action.Value, } return json.Marshal(&data) } else { data := string(action.Action) return json.Marshal(&data) } } type PushKind string const ( KindEventMatch PushKind = "event_match" KindContainsDisplayName PushKind = "contains_display_name" KindRoomMemberCount PushKind = "room_member_count" ) type PushCondition struct { Kind PushKind `json:"kind"` Key string `json:"key,omitempty"` Pattern string `json:"pattern,omitempty"` Is string `json:"string,omitempty"` } var MemberCountFilterRegex = regexp.MustCompile("^(==|[<>]=?)?([0-9]+)$") func (cond *PushCondition) Match(room *rooms.Room, event *gomatrix.Event) bool { switch cond.Kind { case KindEventMatch: return cond.matchValue(room, event) case KindContainsDisplayName: return cond.matchDisplayName(room, event) case KindRoomMemberCount: return cond.matchMemberCount(room, event) default: return true } } func (cond *PushCondition) matchValue(room *rooms.Room, event *gomatrix.Event) bool { index := strings.IndexRune(cond.Key, '.') key := cond.Key subkey := "" if index > 0 { subkey = key[index+1:] key = key[0:index] } pattern, err := glob.Compile(cond.Pattern) if err != nil { return false } switch key { case "type": return pattern.MatchString(event.Type) case "sender": return pattern.MatchString(event.Sender) case "room_id": return pattern.MatchString(event.RoomID) case "state_key": if event.StateKey == nil { return cond.Pattern == "" } return pattern.MatchString(*event.StateKey) case "content": val, _ := event.Content[subkey].(string) return pattern.MatchString(val) default: return false } } func (cond *PushCondition) matchDisplayName(room *rooms.Room, event *gomatrix.Event) bool { member := room.GetMember(room.Owner) if member == nil { return false } text, _ := event.Content["body"].(string) return strings.Contains(text, member.DisplayName) } func (cond *PushCondition) matchMemberCount(room *rooms.Room, event *gomatrix.Event) bool { groupGroups := MemberCountFilterRegex.FindAllStringSubmatch(cond.Is, -1) if len(groupGroups) != 1 { return true } operator := "==" wantedMemberCount := 0 group := groupGroups[0] if len(group) == 0 { return true } else if len(group) == 1 { wantedMemberCount, _ = strconv.Atoi(group[0]) } else { operator = group[0] wantedMemberCount, _ = strconv.Atoi(group[1]) } memberCount := len(room.GetMembers()) switch operator { case "==": return wantedMemberCount == memberCount case ">": return wantedMemberCount > memberCount case ">=": return wantedMemberCount >= memberCount case "<": return wantedMemberCount < memberCount case "<=": return wantedMemberCount <= memberCount default: return false } }