// gomuks - A terminal Matrix client written in Go. // Copyright (C) 2018 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . package matrix import ( "fmt" "strings" "time" "github.com/gdamore/tcell" "maunium.net/go/gomatrix" "maunium.net/go/gomuks/config" "maunium.net/go/gomuks/interface" "maunium.net/go/gomuks/matrix/pushrules" "maunium.net/go/gomuks/matrix/room" "maunium.net/go/gomuks/notification" "maunium.net/go/gomuks/ui/debug" "maunium.net/go/gomuks/ui/widget" ) // Container is a wrapper for a gomatrix Client and some other stuff. // // It is used for all Matrix calls from the UI and Matrix event handlers. type Container struct { client *gomatrix.Client gmx ifc.Gomuks ui ifc.GomuksUI config *config.Config running bool stop chan bool typing int64 } // NewContainer creates a new Container for the given Gomuks instance. func NewContainer(gmx ifc.Gomuks) *Container { c := &Container{ config: gmx.Config(), ui: gmx.UI(), gmx: gmx, } return c } // InitClient initializes the gomatrix client and connects to the homeserver specified in the config. func (c *Container) InitClient() error { if len(c.config.HS) == 0 { return fmt.Errorf("no homeserver in config") } if c.client != nil { c.Stop() c.client = nil } var mxid, accessToken string if c.config.Session != nil { accessToken = c.config.Session.AccessToken mxid = c.config.UserID } var err error c.client, err = gomatrix.NewClient(c.config.HS, mxid, accessToken) if err != nil { return err } c.stop = make(chan bool, 1) if c.config.Session != nil && len(accessToken) > 0 { go c.Start() } return nil } // Initialized returns whether or not the gomatrix client is initialized (see InitClient()) func (c *Container) Initialized() bool { return c.client != nil } // Login sends a password login request with the given username and password. func (c *Container) Login(user, password string) error { resp, err := c.client.Login(&gomatrix.ReqLogin{ Type: "m.login.password", User: user, Password: password, }) if err != nil { return err } c.client.SetCredentials(resp.UserID, resp.AccessToken) c.config.UserID = resp.UserID c.config.Save() c.config.Session = c.config.NewSession(resp.UserID) c.config.Session.AccessToken = resp.AccessToken c.config.Session.Save() go c.Start() return nil } // Stop stops the Matrix syncer. func (c *Container) Stop() { if c.running { c.stop <- true c.client.StopSync() } } // Client returns the underlying gomatrix client object. func (c *Container) Client() *gomatrix.Client { return c.client } // UpdatePushRules fetches the push notification rules from the server and stores them in the current Session object. func (c *Container) UpdatePushRules() { debug.Print("Updating push rules...") resp, err := pushrules.GetPushRules(c.client) if err != nil { debug.Print("Failed to fetch push rules:", err) } c.config.Session.PushRules = resp } // PushRules returns the push notification rules. If no push rules are cached, UpdatePushRules() will be called first. func (c *Container) PushRules() *pushrules.PushRuleset { if c.config.Session.PushRules == nil { c.UpdatePushRules() } return c.config.Session.PushRules } // UpdateRoomList fetches the list of rooms the user has joined and sends them to the UI. func (c *Container) UpdateRoomList() { resp, err := c.client.JoinedRooms() if err != nil { respErr, _ := err.(gomatrix.HTTPError).WrappedError.(gomatrix.RespError) if respErr.ErrCode == "M_UNKNOWN_TOKEN" { c.OnLogout() return } debug.Print("Error fetching room list:", err) return } c.ui.MainView().SetRooms(resp.JoinedRooms) } // OnLogout stops the syncer and moves the UI back to the login view. func (c *Container) OnLogout() { c.Stop() c.ui.SetView(ifc.ViewLogin) } // OnLogin initializes the syncer and updates the room list. func (c *Container) OnLogin() { c.client.Store = c.config.Session syncer := NewGomuksSyncer(c.config.Session) syncer.OnEventType("m.room.message", c.HandleMessage) syncer.OnEventType("m.room.member", c.HandleMembership) syncer.OnEventType("m.typing", c.HandleTyping) syncer.OnEventType("m.push_rules", c.HandlePushRules) c.client.Syncer = syncer c.UpdateRoomList() } // Start moves the UI to the main view, calls OnLogin() and runs the syncer forever until stopped with Stop() func (c *Container) Start() { defer c.gmx.Recover() c.ui.SetView(ifc.ViewMain) c.OnLogin() if c.client == nil { return } debug.Print("Starting sync...") c.running = true for { select { case <-c.stop: debug.Print("Stopping sync...") c.running = false return default: if err := c.client.Sync(); err != nil { debug.Print("Sync() errored", err) } else { debug.Print("Sync() returned without error") } } } } // NotifyMessage sends a desktop notification of the message with the given details. func (c *Container) NotifyMessage(room *rooms.Room, sender, text string, critical bool) { if room.GetTitle() != sender { sender = fmt.Sprintf("%s (%s)", sender, room.GetTitle()) } notification.Send(sender, text, critical) } // HandleMessage is the event handler for the m.room.message timeline event. func (c *Container) HandleMessage(evt *gomatrix.Event) { room, message := c.ui.MainView().ProcessMessageEvent(evt) if room != nil { pushRules := c.PushRules().GetActions(room.Room, evt).Should() if (pushRules.Notify || !pushRules.NotifySpecified) && evt.Sender != c.config.Session.UserID { c.NotifyMessage(room.Room, message.Sender, message.Text, pushRules.Highlight) } if pushRules.Highlight { message.TextColor = tcell.ColorYellow } if pushRules.PlaySound { // TODO play sound } room.AddMessage(message, widget.AppendMessage) c.ui.Render() } } // HandlePushRules is the event handler for the m.push_rules account data event. func (c *Container) HandlePushRules(evt *gomatrix.Event) { debug.Print("Received updated push rules") var err error c.config.Session.PushRules, err = pushrules.EventToPushRules(evt) if err != nil { debug.Print("Failed to convert event to push rules:", err) } } // HandleMembership is the event handler for the m.room.membership state event. func (c *Container) HandleMembership(evt *gomatrix.Event) { const Hour = 1 * 60 * 60 * 1000 if evt.Unsigned.Age > Hour { return } room, message := c.ui.MainView().ProcessMembershipEvent(evt, true) if room != nil { // TODO this shouldn't be necessary room.Room.UpdateState(evt) // TODO This should probably also be in a different place room.UpdateUserList() room.AddMessage(message, widget.AppendMessage) c.ui.Render() } } // HandleTyping is the event handler for the m.typing event. func (c *Container) HandleTyping(evt *gomatrix.Event) { users := evt.Content["user_ids"].([]interface{}) strUsers := make([]string, len(users)) for i, user := range users { strUsers[i] = user.(string) } c.ui.MainView().SetTyping(evt.RoomID, strUsers) } // SendMessage sends a message with the given text to the given room. func (c *Container) SendMessage(roomID, text string) (string, error) { defer c.gmx.Recover() c.SendTyping(roomID, false) resp, err := c.client.SendText(roomID, text) if err != nil { return "", err } return resp.EventID, nil } // SendTyping sets whether or not the user is typing in the given room. func (c *Container) SendTyping(roomID string, typing bool) { defer c.gmx.Recover() ts := time.Now().Unix() if c.typing > ts && typing { return } if typing { c.client.UserTyping(roomID, true, 20000) c.typing = ts + 15 } else { c.client.UserTyping(roomID, false, 0) c.typing = 0 } } // JoinRoom makes the current user try to join the given room. func (c *Container) JoinRoom(roomID string) error { if len(roomID) == 0 { return fmt.Errorf("invalid room ID") } server := "" if roomID[0] == '!' { server = roomID[strings.Index(roomID, ":")+1:] } _, err := c.client.JoinRoom(roomID, server, nil) if err != nil { return err } return nil } // LeaveRoom makes the current user leave the given room. func (c *Container) LeaveRoom(roomID string) error { if len(roomID) == 0 { return fmt.Errorf("invalid room ID") } _, err := c.client.LeaveRoom(roomID) if err != nil { return err } return nil } // getState requests the state of the given room. func (c *Container) getState(roomID string) []*gomatrix.Event { content := make([]*gomatrix.Event, 0) err := c.client.StateEvent(roomID, "", "", &content) if err != nil { debug.Print("Error getting state of", roomID, err) return nil } return content } // GetHistory fetches room history. func (c *Container) GetHistory(roomID, prevBatch string, limit int) ([]gomatrix.Event, string, error) { resp, err := c.client.Messages(roomID, prevBatch, "", 'b', limit) if err != nil { return nil, "", err } return resp.Chunk, resp.End, nil } // GetRoom gets the room instance stored in the session. // // If the room doesn't have any state events stored, its state will be updated. func (c *Container) GetRoom(roomID string) *rooms.Room { room := c.config.Session.GetRoom(roomID) if room != nil && len(room.State) == 0 { events := c.getState(room.ID) if events != nil { for _, event := range events { room.UpdateState(event) } } } return room }