// gomuks - A terminal Matrix client written in Go. // Copyright (C) 2019 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package ui import ( "bufio" "fmt" "os" "time" "unicode" "github.com/kyokomi/emoji" "maunium.net/go/mautrix" "maunium.net/go/mauview" "maunium.net/go/tcell" "maunium.net/go/gomuks/config" "maunium.net/go/gomuks/debug" "maunium.net/go/gomuks/interface" "maunium.net/go/gomuks/lib/notification" "maunium.net/go/gomuks/matrix/pushrules" "maunium.net/go/gomuks/matrix/rooms" "maunium.net/go/gomuks/ui/messages/parser" "maunium.net/go/gomuks/ui/widget" ) type MainView struct { flex *mauview.Flex roomList *RoomList roomView *mauview.Box currentRoom *RoomView rooms map[string]*RoomView cmdProcessor *CommandProcessor focused mauview.Focusable modal mauview.Component lastFocusTime time.Time matrix ifc.MatrixContainer gmx ifc.Gomuks config *config.Config parent *GomuksUI } func (ui *GomuksUI) NewMainView() mauview.Component { mainView := &MainView{ flex: mauview.NewFlex().SetDirection(mauview.FlexColumn), roomView: mauview.NewBox(nil).SetBorder(false), rooms: make(map[string]*RoomView), matrix: ui.gmx.Matrix(), gmx: ui.gmx, config: ui.gmx.Config(), parent: ui, } mainView.roomList = NewRoomList(mainView) mainView.cmdProcessor = NewCommandProcessor(mainView) mainView.flex. AddFixedComponent(mainView.roomList, 25). AddFixedComponent(widget.NewBorder(), 1). AddProportionalComponent(mainView.roomView, 1) mainView.BumpFocus(nil) ui.mainView = mainView return mainView } func (view *MainView) ShowModal(modal mauview.Component) { view.modal = modal var ok bool view.focused, ok = modal.(mauview.Focusable) if !ok { view.focused = nil } } func (view *MainView) HideModal() { view.modal = nil view.focused = view.roomView } func (view *MainView) Draw(screen mauview.Screen) { if view.config.Preferences.HideRoomList { view.roomView.Draw(screen) } else { view.flex.Draw(screen) } if view.modal != nil { view.modal.Draw(screen) } } func (view *MainView) BumpFocus(roomView *RoomView) { if roomView != nil { view.lastFocusTime = time.Now() view.MarkRead(roomView) } } func (view *MainView) MarkRead(roomView *RoomView) { if roomView != nil && roomView.Room.HasNewMessages() && roomView.MessageView().ScrollOffset == 0 { msgList := roomView.MessageView().messages msg := msgList[len(msgList)-1] roomView.Room.MarkRead(msg.ID()) view.matrix.MarkRead(roomView.Room.ID, msg.ID()) } } func (view *MainView) InputChanged(roomView *RoomView, text string) { if !roomView.config.Preferences.DisableTypingNotifs { if len(text) == 0 { go view.matrix.SendTyping(roomView.Room.ID, false) } else if text[0] != '/' { go view.matrix.SendTyping(roomView.Room.ID, true) } } } func findWordToTabComplete(text string) string { output := "" runes := []rune(text) for i := len(runes) - 1; i >= 0; i-- { if unicode.IsSpace(runes[i]) { break } output = string(runes[i]) + output } return output } func (view *MainView) InputSubmit(roomView *RoomView, text string) { if len(text) == 0 { return } else if text[0] == '/' { cmd := view.cmdProcessor.ParseCommand(roomView, text) go view.cmdProcessor.HandleCommand(cmd) } else { view.SendMessage(roomView, text) } roomView.SetInputText("") } func (view *MainView) SendMessage(roomView *RoomView, text string) { tempMessage := roomView.NewTempMessage("m.text", text) go view.sendTempMessage(roomView, tempMessage, text) } func (view *MainView) sendTempMessage(roomView *RoomView, tempMessage ifc.Message, text string) { defer debug.Recover() debug.Print("Sending message", tempMessage.Type(), text) if !roomView.config.Preferences.DisableEmojis { text = emoji.Sprint(text) } eventID, err := view.matrix.SendMarkdownMessage(roomView.Room.ID, tempMessage.Type(), text) if err != nil { tempMessage.SetState(ifc.MessageStateFailed) if httpErr, ok := err.(mautrix.HTTPError); ok { if respErr := httpErr.RespError; respErr != nil { // Show shorter version if available err = respErr } } roomView.AddServiceMessage(fmt.Sprintf("Failed to send message: %v", err)) view.parent.Render() } else { debug.Print("Event ID received:", eventID) roomView.MessageView().UpdateMessageID(tempMessage, eventID) } } func (view *MainView) ShowBare(roomView *RoomView) { if roomView == nil { return } _, height := view.parent.app.Screen().Size() view.parent.app.Suspend(func() { print("\033[2J\033[0;0H") // We don't know how much space there exactly is. Too few messages looks weird, // and too many messages shouldn't cause any problems, so we just show too many. height *= 2 fmt.Println(roomView.MessageView().CapturePlaintext(height)) fmt.Println("Press enter to return to normal mode.") reader := bufio.NewReader(os.Stdin) reader.ReadRune() print("\033[2J\033[0;0H") }) } func (view *MainView) OnKeyEvent(event mauview.KeyEvent) bool { view.BumpFocus(view.currentRoom) if view.modal != nil { return view.modal.OnKeyEvent(event) } k := event.Key() c := event.Rune() if event.Modifiers() == tcell.ModCtrl || event.Modifiers() == tcell.ModAlt { switch { case k == tcell.KeyDown: view.SwitchRoom(view.roomList.Next()) case k == tcell.KeyUp: view.SwitchRoom(view.roomList.Previous()) case k == tcell.KeyEnter: view.ShowModal(NewFuzzySearchModal(view, 42, 12)) case k == tcell.KeyHome: msgView := view.currentRoom.MessageView() msgView.AddScrollOffset(msgView.TotalHeight()) case k == tcell.KeyEnd: msgView := view.currentRoom.MessageView() msgView.AddScrollOffset(-msgView.TotalHeight()) case k == tcell.KeyCtrlN: return view.flex.OnKeyEvent(tcell.NewEventKey(tcell.KeyEnter, '\n', event.Modifiers())) case c == 'a': view.SwitchRoom(view.roomList.NextWithActivity()) case c == 'l': view.ShowBare(view.currentRoom) default: goto defaultHandler } return true } else if k == tcell.KeyAltDown || k == tcell.KeyCtrlDown { view.SwitchRoom(view.roomList.Next()) return true } else if k == tcell.KeyAltUp || k == tcell.KeyCtrlUp { view.SwitchRoom(view.roomList.Previous()) return true } else if view.currentRoom != nil && (k == tcell.KeyPgUp || k == tcell.KeyPgDn || k == tcell.KeyUp || k == tcell.KeyDown || k == tcell.KeyEnd || k == tcell.KeyHome) { // TODO these should be in the RoomView key handler msgView := view.currentRoom.MessageView() if msgView.IsAtTop() && (k == tcell.KeyPgUp || k == tcell.KeyUp) { go view.LoadHistory(view.currentRoom.Room.ID) } switch k { case tcell.KeyPgUp: msgView.AddScrollOffset(msgView.Height() / 2) case tcell.KeyPgDn: msgView.AddScrollOffset(-msgView.Height() / 2) default: goto defaultHandler } return true } else if k == tcell.KeyEnter { view.InputSubmit(view.currentRoom, view.currentRoom.input.GetText()) return true } defaultHandler: if view.config.Preferences.HideRoomList { debug.Print("Key event going to default handler (direct to roomview)", event) return view.roomView.OnKeyEvent(event) } debug.Print("Key event going to default handler (flex)", event) return view.flex.OnKeyEvent(event) } const WheelScrollOffsetDiff = 3 func (view *MainView) OnMouseEvent(event mauview.MouseEvent) bool { if view.config.Preferences.HideRoomList { return view.roomView.OnMouseEvent(event) } return view.flex.OnMouseEvent(event) /*if event.Buttons() == tcell.ButtonNone || event.HasMotion() { return false } view.BumpFocus(view.currentRoom) x, y := event.Position() switch { case x >= 27: view.roomView.OnMouseEvent(mauview.OffsetMouseEvent(event, -27, 0)) view.roomView.Focus() view.focused = view.roomView case x <= 25: view.roomList.OnMouseEvent(event) view.roomList.Focus() view.focused = view.roomList default: debug.Print("Unhandled mouse event:", event.Buttons(), event.Modifiers(), x, y) } return false*/ } func (view *MainView) OnPasteEvent(event mauview.PasteEvent) bool { if view.modal != nil { return view.modal.OnPasteEvent(event) } else if view.config.Preferences.HideRoomList { return view.roomView.OnPasteEvent(event) } return view.flex.OnPasteEvent(event) } func (view *MainView) Focus() { if view.focused != nil { view.focused.Focus() } } func (view *MainView) Blur() { if view.focused != nil { view.focused.Blur() } } func (view *MainView) SwitchRoom(tag string, room *rooms.Room) { if room == nil { return } roomView := view.rooms[room.ID] if roomView == nil { debug.Print("Tried to switch to non-nil room with nil roomView!") debug.Print(tag, room) return } view.roomView.SetInnerComponent(roomView) view.currentRoom = roomView view.MarkRead(roomView) view.roomList.SetSelected(tag, room) view.parent.Render() } func (view *MainView) SaveAllHistory() { for _, room := range view.rooms { err := room.SaveHistory(view.config.HistoryDir) if err != nil { debug.Printf("Failed to save history of %s: %v", room.Room.GetTitle(), err) } } } func (view *MainView) addRoomPage(room *rooms.Room) { if _, ok := view.rooms[room.ID]; !ok { roomView := NewRoomView(view, room). SetInputSubmitFunc(view.InputSubmit). SetInputChangedFunc(view.InputChanged) view.rooms[room.ID] = roomView roomView.UpdateUserList() _, err := roomView.LoadHistory(view.matrix, view.config.HistoryDir) if err != nil { debug.Printf("Failed to load history of %s: %v", roomView.Room.GetTitle(), err) } } } func (view *MainView) GetRoom(roomID string) ifc.RoomView { room, ok := view.rooms[roomID] if !ok { view.AddRoom(view.matrix.GetRoom(roomID)) room, ok := view.rooms[roomID] if !ok { return nil } return room } return room } func (view *MainView) AddRoom(room *rooms.Room) { if view.roomList.Contains(room.ID) { debug.Print("Add aborted (room exists)", room.ID, room.GetTitle()) return } debug.Print("Adding", room.ID, room.GetTitle()) view.roomList.Add(room) view.addRoomPage(room) if !view.roomList.HasSelected() { view.SwitchRoom(view.roomList.First()) } } func (view *MainView) RemoveRoom(room *rooms.Room) { roomView := view.GetRoom(room.ID) if roomView == nil { debug.Print("Remove aborted (not found)", room.ID, room.GetTitle()) return } debug.Print("Removing", room.ID, room.GetTitle()) view.roomList.Remove(room) view.SwitchRoom(view.roomList.Selected()) delete(view.rooms, room.ID) view.parent.Render() } func (view *MainView) SetRooms(rooms map[string]*rooms.Room) { view.roomList.Clear() view.rooms = make(map[string]*RoomView) for _, room := range rooms { if room.HasLeft { continue } view.roomList.Add(room) view.addRoomPage(room) } view.SwitchRoom(view.roomList.First()) } func (view *MainView) UpdateTags(room *rooms.Room) { if !view.roomList.Contains(room.ID) { return } view.roomList.Remove(room) view.roomList.Add(room) } func (view *MainView) SetTyping(room string, users []string) { roomView, ok := view.rooms[room] if ok { roomView.SetTyping(users) view.parent.Render() } } func sendNotification(room *rooms.Room, sender, text string, critical, sound bool) { if room.GetTitle() != sender { sender = fmt.Sprintf("%s (%s)", sender, room.GetTitle()) } debug.Printf("Sending notification with body \"%s\" from %s in room ID %s (critical=%v, sound=%v)", text, sender, room.ID, critical, sound) notification.Send(sender, text, critical, sound) } func (view *MainView) NotifyMessage(room *rooms.Room, message ifc.Message, should pushrules.PushActionArrayShould) { view.roomList.Bump(room) if message.SenderID() == view.config.UserID { return } // Whether or not the room where the message came is the currently shown room. isCurrent := room == view.roomList.SelectedRoom() // Whether or not the terminal window is focused. recentlyFocused := time.Now().Add(-30 * time.Second).Before(view.lastFocusTime) isFocused := time.Now().Add(-5 * time.Second).Before(view.lastFocusTime) // Whether or not the push rules say this message should be notified about. shouldNotify := should.Notify || !should.NotifySpecified if !isCurrent || !isFocused { // The message is not in the current room, show new message status in room list. room.AddUnread(message.ID(), shouldNotify, should.Highlight) } else { view.matrix.MarkRead(room.ID, message.ID()) } if shouldNotify && !recentlyFocused { // Push rules say notify and the terminal is not focused, send desktop notification. shouldPlaySound := should.PlaySound && should.SoundName == "default" sendNotification(room, message.Sender(), message.NotificationContent(), should.Highlight, shouldPlaySound) } message.SetIsHighlight(should.Highlight) } func (view *MainView) InitialSyncDone() { view.roomList.Clear() for _, room := range view.rooms { view.roomList.Add(room.Room) room.UpdateUserList() } } func (view *MainView) LoadHistory(room string) { defer debug.Recover() roomView := view.rooms[room] batch := roomView.Room.PrevBatch lockTime := time.Now().Unix() + 1 roomView.Room.LockHistory() roomView.MessageView().LoadingMessages = true defer func() { roomView.Room.UnlockHistory() roomView.MessageView().LoadingMessages = false }() // There's no clean way to try to lock a mutex, so we just check if we still // want to continue after we get the lock. This function should always be ran // in a goroutine, so the blocking doesn't matter. if time.Now().Unix() >= lockTime || batch != roomView.Room.PrevBatch { return } debug.Print("Fetching history for", room, "starting from", batch) history, prevBatch, err := view.matrix.GetHistory(roomView.Room.ID, batch, 50) if err != nil { roomView.AddServiceMessage("Failed to fetch history") debug.Print("Failed to fetch history for", roomView.Room.ID, err) return } roomView.Room.PrevBatch = prevBatch for _, evt := range history { message := view.ParseEvent(roomView, evt) if message != nil { roomView.AddMessage(message, ifc.PrependMessage) } } err = roomView.SaveHistory(view.config.HistoryDir) if err != nil { debug.Printf("Failed to save history of %s: %v", roomView.Room.GetTitle(), err) } view.config.PutRoom(roomView.Room) view.parent.Render() } func (view *MainView) ParseEvent(roomView ifc.RoomView, evt *mautrix.Event) ifc.Message { return parser.ParseEvent(view.matrix, roomView.MxRoom(), evt) }