diff options
Diffstat (limited to 'gsr-window-name/main.c')
-rw-r--r-- | gsr-window-name/main.c | 39 |
1 files changed, 18 insertions, 21 deletions
diff --git a/gsr-window-name/main.c b/gsr-window-name/main.c index a46aff2..8ebf1e0 100644 --- a/gsr-window-name/main.c +++ b/gsr-window-name/main.c @@ -48,15 +48,17 @@ static Window get_focused_window(Display *dpy, capture_type cap_type) { Window focused_window = None; if(cap_type == CAPTURE_TYPE_FOCUSED) { - Atom type = None; - int format = 0; - unsigned long num_items = 0; - unsigned long bytes_left = 0; - unsigned char *data = NULL; - XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data); + // Atom type = None; + // int format = 0; + // unsigned long num_items = 0; + // unsigned long bytes_left = 0; + // unsigned char *data = NULL; + // XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data); - if(type == XA_WINDOW && num_items == 1 && data) - return *(Window*)data; + // fprintf(stderr, "focused window: %p\n", (void*)data); + + // if(type == XA_WINDOW && num_items == 1 && data) + // return *(Window*)data; int revert_to = 0; XGetInputFocus(dpy, &focused_window, &revert_to); @@ -99,10 +101,6 @@ static char* get_window_title(Display *dpy, Window window) { return NULL; } -static bool is_steam_game(Display *dpy, Window window) { - return window_has_atom(dpy, window, XInternAtom(dpy, "STEAM_GAME", False)); -} - static const char* strip(const char *str, int *len) { int str_len = strlen(str); for(int i = 0; i < str_len; ++i) { @@ -171,20 +169,19 @@ int main(int argc, char **argv) { if(focused_window == None) exit(2); - if(!is_steam_game(dpy, focused_window)) { - XClassHint class_hint = {0}; - XGetClassHint(dpy, focused_window, &class_hint); - if(class_hint.res_class) { - print_str_strip(class_hint.res_class); - exit(0); - } - } - + // Window title is not always ideal (for example for a browser), but for games its pretty much required char *window_title = get_window_title(dpy, focused_window); if(window_title) { print_str_strip(window_title); exit(0); } + XClassHint class_hint = {0}; + XGetClassHint(dpy, focused_window, &class_hint); + if(class_hint.res_class) { + print_str_strip(class_hint.res_class); + exit(0); + } + return 2; } |