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-rw-r--r--src/Overlay.cpp182
1 files changed, 96 insertions, 86 deletions
diff --git a/src/Overlay.cpp b/src/Overlay.cpp
index 268e264..896f611 100644
--- a/src/Overlay.cpp
+++ b/src/Overlay.cpp
@@ -29,6 +29,7 @@
#include <X11/extensions/Xfixes.h>
#include <X11/extensions/XInput2.h>
#include <X11/extensions/shape.h>
+#include <X11/Xcursor/Xcursor.h>
#include <mglpp/system/Rect.hpp>
#include <mglpp/window/Event.hpp>
@@ -45,6 +46,10 @@ namespace gsr {
return get_focused_window(dpy, WindowCaptureType::FOCUSED) == 0;
}
+ static bool is_cursor_hovering_application_wayland(Display *dpy) {
+ return get_focused_window(dpy, WindowCaptureType::CURSOR) == 0;
+ }
+
static mgl::Texture texture_from_ximage(XImage *img) {
uint8_t *texture_data = (uint8_t*)malloc(img->width * img->height * 3);
// TODO:
@@ -70,17 +75,17 @@ namespace gsr {
return texture;
}
- static bool texture_from_x11_cursor(XFixesCursorImage *x11_cursor_image, bool *visible, mgl::vec2i *hotspot, mgl::Texture &texture) {
+ static bool texture_from_x11_cursor(XcursorImage *x11_cursor_image, bool *visible, mgl::vec2i *hotspot, mgl::Texture &texture) {
uint8_t *cursor_data = NULL;
uint8_t *out = NULL;
- const unsigned long *pixels = NULL;
+ const unsigned int *pixels = NULL;
*visible = false;
if(!x11_cursor_image)
- goto err;
+ return false;
if(!x11_cursor_image->pixels)
- goto err;
+ return false;
hotspot->x = x11_cursor_image->xhot;
hotspot->y = x11_cursor_image->yhot;
@@ -88,12 +93,12 @@ namespace gsr {
pixels = x11_cursor_image->pixels;
cursor_data = (uint8_t*)malloc((int)x11_cursor_image->width * (int)x11_cursor_image->height * 4);
if(!cursor_data)
- goto err;
+ return false;
out = cursor_data;
/* Un-premultiply alpha */
- for(int y = 0; y < x11_cursor_image->height; ++y) {
- for(int x = 0; x < x11_cursor_image->width; ++x) {
+ for(uint32_t y = 0; y < x11_cursor_image->height; ++y) {
+ for(uint32_t x = 0; x < x11_cursor_image->width; ++x) {
uint32_t pixel = *pixels++;
uint8_t *in = (uint8_t*)&pixel;
uint8_t alpha = in[3];
@@ -114,13 +119,7 @@ namespace gsr {
texture.load_from_memory(cursor_data, x11_cursor_image->width, x11_cursor_image->height, MGL_IMAGE_FORMAT_RGBA);
free(cursor_data);
- XFree(x11_cursor_image);
return true;
-
- err:
- if(x11_cursor_image)
- XFree(x11_cursor_image);
- return false;
}
static char hex_value_to_str(uint8_t v) {
@@ -299,6 +298,16 @@ namespace gsr {
return &win->monitors[0];
}
+ static mgl::vec2i get_cursor_position(Display *dpy) {
+ Window root_window = None;
+ Window window = None;
+ int dummy_i;
+ unsigned int dummy_u;
+ mgl::vec2i root_pos;
+ XQueryPointer(dpy, DefaultRootWindow(dpy), &root_window, &window, &root_pos.x, &root_pos.y, &dummy_i, &dummy_i, &dummy_u);
+ return root_pos;
+ }
+
static mgl::vec2i create_window_get_center_position(Display *display) {
const int size = 16;
XSetWindowAttributes window_attr;
@@ -431,9 +440,6 @@ namespace gsr {
top_bar_background({0.0f, 0.0f}),
close_button_widget({0.0f, 0.0f})
{
- // TODO:
- //xi_setup();
-
key_bindings[0].key_event.code = mgl::Keyboard::Escape;
key_bindings[0].key_event.alt = false;
key_bindings[0].key_event.control = false;
@@ -481,11 +487,6 @@ namespace gsr {
}
close_gpu_screen_recorder_output();
-
- free(xi_input_xev);
- free(xi_output_xev);
- if(xi_display)
- XCloseDisplay(xi_display);
}
void Overlay::xi_setup() {
@@ -509,6 +510,7 @@ namespace gsr {
unsigned char mask[XIMaskLen(XI_LASTEVENT)];
memset(mask, 0, sizeof(mask));
XISetMask(mask, XI_Motion);
+ //XISetMask(mask, XI_RawMotion);
XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_ButtonRelease);
XISetMask(mask, XI_KeyPress);
@@ -567,8 +569,8 @@ namespace gsr {
xi_output_xev->xmotion.display = display;
xi_output_xev->xmotion.window = window->get_system_handle();
xi_output_xev->xmotion.subwindow = window->get_system_handle();
- xi_output_xev->xmotion.x = de->event_x;
- xi_output_xev->xmotion.y = de->event_y;
+ xi_output_xev->xmotion.x = de->root_x - window_pos.x;
+ xi_output_xev->xmotion.y = de->root_y - window_pos.y;
xi_output_xev->xmotion.x_root = de->root_x;
xi_output_xev->xmotion.y_root = de->root_y;
//xi_output_xev->xmotion.state = // modifiers // TODO:
@@ -580,8 +582,8 @@ namespace gsr {
xi_output_xev->xbutton.display = display;
xi_output_xev->xbutton.window = window->get_system_handle();
xi_output_xev->xbutton.subwindow = window->get_system_handle();
- xi_output_xev->xbutton.x = de->event_x;
- xi_output_xev->xbutton.y = de->event_y;
+ xi_output_xev->xbutton.x = de->root_x - window_pos.x;
+ xi_output_xev->xbutton.y = de->root_y - window_pos.y;
xi_output_xev->xbutton.x_root = de->root_x;
xi_output_xev->xbutton.y_root = de->root_y;
//xi_output_xev->xbutton.state = // modifiers // TODO:
@@ -594,8 +596,8 @@ namespace gsr {
xi_output_xev->xkey.display = display;
xi_output_xev->xkey.window = window->get_system_handle();
xi_output_xev->xkey.subwindow = window->get_system_handle();
- xi_output_xev->xkey.x = de->event_x;
- xi_output_xev->xkey.y = de->event_y;
+ xi_output_xev->xkey.x = de->root_x - window_pos.x;
+ xi_output_xev->xkey.y = de->root_y - window_pos.y;
xi_output_xev->xkey.x_root = de->root_x;
xi_output_xev->xkey.y_root = de->root_y;
xi_output_xev->xkey.state = de->mods.effective;
@@ -694,12 +696,6 @@ namespace gsr {
page_stack.draw(*window, mgl::vec2f(0.0f, 0.0f));
if(cursor_texture.is_valid()) {
- if(!cursor_drawn) {
- cursor_drawn = true;
- XFixesHideCursor(xi_display, DefaultRootWindow(xi_display));
- XFlush(xi_display);
- }
-
cursor_sprite.set_position((window->get_mouse_position() - cursor_hotspot).to_vec2f());
window->draw(cursor_sprite);
}
@@ -737,45 +733,35 @@ namespace gsr {
if(!xi_display)
return;
- XFixesShowCursor(xi_display, DefaultRootWindow(xi_display));
+ XFixesHideCursor(xi_display, DefaultRootWindow(xi_display));
XFlush(xi_display);
- bool cursor_visible = false;
- texture_from_x11_cursor(XFixesGetCursorImage(xi_display), &cursor_visible, &cursor_hotspot, cursor_texture);
- if(cursor_texture.is_valid())
- cursor_sprite.set_texture(&cursor_texture);
- }
+ // TODO: XCURSOR_SIZE and XCURSOR_THEME environment variables
+ const char *cursor_theme = XcursorGetTheme(xi_display);
+ if(!cursor_theme) {
+ //fprintf(stderr, "Warning: failed to get cursor theme, using \"default\" theme instead\n");
+ cursor_theme = "default";
+ }
- void Overlay::xi_grab_all_devices() {
- if(!xi_display)
- return;
+ int cursor_size = XcursorGetDefaultSize(xi_display);
+ if(cursor_size <= 1)
+ cursor_size = 24;
- int num_devices = 0;
- XIDeviceInfo *info = XIQueryDevice(xi_display, XIAllDevices, &num_devices);
- if(!info)
+ XcursorImage *cursor_image = XcursorShapeLoadImage(XC_left_ptr, cursor_theme, cursor_size);
+ if(!cursor_image) {
+ fprintf(stderr, "Error: failed to get cursor\n");
return;
-
- for (int i = 0; i < num_devices; ++i) {
- const XIDeviceInfo *dev = &info[i];
- XIEventMask masks[1];
- unsigned char mask0[XIMaskLen(XI_LASTEVENT)];
- memset(mask0, 0, sizeof(mask0));
- XISetMask(mask0, XI_Motion);
- XISetMask(mask0, XI_ButtonPress);
- XISetMask(mask0, XI_ButtonRelease);
- XISetMask(mask0, XI_KeyPress);
- XISetMask(mask0, XI_KeyRelease);
- masks[0].deviceid = dev->deviceid;
- masks[0].mask_len = sizeof(mask0);
- masks[0].mask = mask0;
- XIGrabDevice(xi_display, dev->deviceid, window->get_system_handle(), CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, XIOwnerEvents, masks);
}
- XFlush(xi_display);
- XIFreeDeviceInfo(info);
+ bool cursor_visible = false;
+ texture_from_x11_cursor(cursor_image, &cursor_visible, &cursor_hotspot, cursor_texture);
+ if(cursor_texture.is_valid())
+ cursor_sprite.set_texture(&cursor_texture);
+
+ XcursorImageDestroy(cursor_image);
}
- void Overlay::xi_warp_pointer(mgl::vec2i position) {
+ void Overlay::xi_grab_all_devices() {
if(!xi_display)
return;
@@ -784,9 +770,22 @@ namespace gsr {
if(!info)
return;
+ unsigned char mask[XIMaskLen(XI_LASTEVENT)];
+ memset(mask, 0, sizeof(mask));
+ XISetMask(mask, XI_Motion);
+ //XISetMask(mask, XI_RawMotion);
+ XISetMask(mask, XI_ButtonPress);
+ XISetMask(mask, XI_ButtonRelease);
+ XISetMask(mask, XI_KeyPress);
+ XISetMask(mask, XI_KeyRelease);
+
for (int i = 0; i < num_devices; ++i) {
const XIDeviceInfo *dev = &info[i];
- XIWarpPointer(xi_display, dev->deviceid, DefaultRootWindow(xi_display), DefaultRootWindow(xi_display), 0, 0, 0, 0, position.x, position.y);
+ XIEventMask xi_masks;
+ xi_masks.deviceid = dev->deviceid;
+ xi_masks.mask_len = sizeof(mask);
+ xi_masks.mask = mask;
+ XIGrabDevice(xi_display, dev->deviceid, window->get_system_handle(), CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, XIOwnerEvents, &xi_masks);
}
XFlush(xi_display);
@@ -810,8 +809,8 @@ namespace gsr {
// a fullscreen window for the ui.
const bool prevent_game_minimizing = gsr_info.system_info.display_server != DisplayServer::WAYLAND || !is_focused_application_wayland(display);
- mgl::vec2i window_size = { 1280, 720 };
- mgl::vec2i window_pos = { 0, 0 };
+ window_size = { 1280, 720 };
+ window_pos = { 0, 0 };
mgl::Window::CreateParams window_create_params;
window_create_params.size = window_size;
@@ -846,7 +845,8 @@ namespace gsr {
}
// The cursor position is wrong on wayland if an x11 window is not focused. On wayland we instead create a window and get the position where the wayland compositor puts it
- const mgl::vec2i monitor_position_query_value = gsr_info.system_info.display_server == DisplayServer::WAYLAND ? create_window_get_center_position(display) : mgl::vec2i(win->cursor_position.x, win->cursor_position.y);
+ const mgl::vec2i cursor_position = get_cursor_position(display);
+ const mgl::vec2i monitor_position_query_value = gsr_info.system_info.display_server == DisplayServer::WAYLAND ? create_window_get_center_position(display) : cursor_position;
const mgl_monitor *focused_monitor = find_monitor_at_position(*window, monitor_position_query_value);
window_pos = {focused_monitor->pos.x, focused_monitor->pos.y};
window_size = {focused_monitor->size.x, focused_monitor->size.y};
@@ -856,6 +856,9 @@ namespace gsr {
window->set_size_limits(window_size, window_size);
window->set_position(window_pos);
+ win->cursor_position.x = cursor_position.x - window_pos.x;
+ win->cursor_position.y = cursor_position.y - window_pos.y;
+
update_compositor_texture(focused_monitor);
top_bar_text = mgl::Text("GPU Screen Recorder", get_theme().top_bar_font);
@@ -1032,6 +1035,11 @@ namespace gsr {
return true;
};
+ // The focused application can be an xwayland application but the cursor can hover over a wayland application.
+ // This is even the case when hovering over the titlebar of the xwayland application.
+ if(!is_cursor_hovering_application_wayland(display))
+ xi_setup();
+
//window->set_fullscreen(true);
if(gsr_info.system_info.display_server == DisplayServer::X11)
make_window_click_through(display, window->get_system_handle());
@@ -1045,7 +1053,7 @@ namespace gsr {
XFreeCursor(display, default_cursor);
default_cursor = 0;
}
- default_cursor = XCreateFontCursor(display, XC_arrow);
+ default_cursor = XCreateFontCursor(display, XC_left_ptr);
XFlush(display);
grab_mouse_and_keyboard();
@@ -1107,10 +1115,8 @@ namespace gsr {
XFlush(display);
if(xi_display) {
- // TODO: Only show cursor if it wasn't hidden before the ui was shown
- cursor_drawn = false;
- //XFixesShowCursor(xi_display, DefaultRootWindow(xi_display));
- //XFlush(xi_display);
+ XFixesShowCursor(xi_display, DefaultRootWindow(xi_display));
+ XFlush(xi_display);
cursor_texture.clear();
cursor_sprite.set_texture(nullptr);
}
@@ -1123,20 +1129,24 @@ namespace gsr {
visible = false;
drawn_first_frame = false;
+ if(xi_input_xev) {
+ free(xi_input_xev);
+ xi_input_xev = nullptr;
+ }
+
+ if(xi_output_xev) {
+ free(xi_output_xev);
+ xi_output_xev = nullptr;
+ }
+
+ if(xi_display) {
+ XCloseDisplay(xi_display);
+ xi_display = nullptr;
+ }
+
if(window) {
- const mgl::vec2i new_cursor_position = mgl::vec2i(window->internal_window()->pos.x, window->internal_window()->pos.y) + window->get_mouse_position();
window->set_visible(false);
window.reset();
-
- if(xi_display) {
- XFlush(display);
- XWarpPointer(display, DefaultRootWindow(display), DefaultRootWindow(display), 0, 0, 0, 0, new_cursor_position.x, new_cursor_position.y);
- XFlush(display);
- //xi_warp_pointer(new_cursor_position);
-
- XFixesShowCursor(xi_display, DefaultRootWindow(xi_display));
- XFlush(xi_display);
- }
}
deinit_theme();
@@ -1145,7 +1155,7 @@ namespace gsr {
void Overlay::toggle_show() {
if(visible) {
//hide();
- // We dont want to hide immediately because hide is called in event callback, in which it destroys the window.
+ // We dont want to hide immediately because hide is called in mgl event callback, in which it destroys the mgl window.
// Instead remove all pages and wait until next iteration to close the UI (which happens when there are no pages to render).
while(!page_stack.empty()) {
page_stack.pop();
@@ -2021,8 +2031,8 @@ namespace gsr {
return false;
bool window_texture_loaded = false;
- const Window focused_window = get_focused_window(display, WindowCaptureType::FOCUSED);
- if(is_window_fullscreen_on_monitor(display, focused_window, monitor) && focused_window)
+ const Window focused_window = get_focused_window(display, WindowCaptureType::CURSOR);
+ if(focused_window && is_window_fullscreen_on_monitor(display, focused_window, monitor))
window_texture_loaded = window_texture_init(&window_texture, display, mgl_window_get_egl_display(window->internal_window()), focused_window, egl_funcs) == 0;
if(window_texture_loaded && window_texture.texture_id) {