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-rw-r--r--src/WindowUtils.cpp64
1 files changed, 40 insertions, 24 deletions
diff --git a/src/WindowUtils.cpp b/src/WindowUtils.cpp
index 7631e4d..0bd3a8e 100644
--- a/src/WindowUtils.cpp
+++ b/src/WindowUtils.cpp
@@ -4,11 +4,16 @@
#include <X11/Xatom.h>
#include <X11/Xutil.h>
+#include <mglpp/system/Utf8.hpp>
+
#include <stdbool.h>
+#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <poll.h>
+#include <optional>
+
#define MAX_PROPERTY_VALUE_LEN 4096
namespace gsr {
@@ -134,7 +139,26 @@ namespace gsr {
return None;
}
- static char* get_window_title(Display *dpy, Window window) {
+ static std::string utf8_sanitize(const uint8_t *str, int size) {
+ const uint32_t zero_width_space_codepoint = 0x200b; // Some games such as the finals has zero-width space characters
+ std::string result;
+ for(int i = 0; i < size;) {
+ // Some games such as the finals has utf8-bom between each character, wtf?
+ if(i + 3 < size && memcmp(str + i, "\xEF\xBB\xBF", 3) == 0) {
+ i += 3;
+ continue;
+ }
+
+ uint32_t codepoint = 0;
+ size_t codepoint_length = 1;
+ if(mgl::utf8_decode(str + i, size - i, &codepoint, &codepoint_length) && codepoint != zero_width_space_codepoint)
+ result.append((const char*)str + i, codepoint_length);
+ i += codepoint_length;
+ }
+ return result;
+ }
+
+ static std::optional<std::string> get_window_title(Display *dpy, Window window) {
const Atom net_wm_name_atom = XInternAtom(dpy, "_NET_WM_NAME", False);
const Atom wm_name_atom = XInternAtom(dpy, "WM_NAME", False);
const Atom utf8_string_atom = XInternAtom(dpy, "UTF8_STRING", False);
@@ -147,7 +171,7 @@ namespace gsr {
XGetWindowProperty(dpy, window, net_wm_name_atom, 0, 1024, False, utf8_string_atom, &type, &format, &num_items, &bytes_left, &data);
if(type == utf8_string_atom && format == 8 && data)
- return (char*)data;
+ return utf8_sanitize(data, num_items);
type = None;
format = 0;
@@ -157,16 +181,18 @@ namespace gsr {
XGetWindowProperty(dpy, window, wm_name_atom, 0, 1024, False, 0, &type, &format, &num_items, &bytes_left, &data);
if((type == XA_STRING || type == utf8_string_atom) && data)
- return (char*)data;
+ return utf8_sanitize(data, num_items);
- return NULL;
+ return std::nullopt;
}
- static const char* strip(const char *str, int *len) {
- int str_len = strlen(str);
+ static std::string strip(const std::string &str) {
+ int start_index = 0;
+ int str_len = str.size();
+
for(int i = 0; i < str_len; ++i) {
if(str[i] != ' ') {
- str += i;
+ start_index += i;
str_len -= i;
break;
}
@@ -179,14 +205,7 @@ namespace gsr {
}
}
- *len = str_len;
- return str;
- }
-
- static std::string strip_strip(const char *str) {
- int len = 0;
- str = strip(str, &len);
- return std::string(str, len);
+ return str.substr(start_index, str_len);
}
std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type) {
@@ -196,17 +215,16 @@ namespace gsr {
return result;
// Window title is not always ideal (for example for a browser), but for games its pretty much required
- char *window_title = get_window_title(dpy, focused_window);
+ const std::optional<std::string> window_title = get_window_title(dpy, focused_window);
if(window_title) {
- result = strip_strip(window_title);
- XFree(window_title);
+ result = strip(window_title.value());
return result;
}
XClassHint class_hint = {nullptr, nullptr};
XGetClassHint(dpy, focused_window, &class_hint);
if(class_hint.res_class) {
- result = strip_strip(class_hint.res_class);
+ result = strip(class_hint.res_class);
return result;
}
@@ -442,11 +460,9 @@ namespace gsr {
if(!window)
return wm_name;
- char *window_title = get_window_title(display, window);
- if(window_title) {
- wm_name = strip_strip(window_title);
- XFree(window_title);
- }
+ const std::optional<std::string> window_title = get_window_title(display, window);
+ if(window_title)
+ wm_name = strip(window_title.value());
return wm_name;
}