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-rw-r--r--src/main.cpp61
1 files changed, 7 insertions, 54 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 81694d2..ec23cac 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -8,12 +8,8 @@
#include <unistd.h>
#include <signal.h>
-#include <X11/Xlib.h>
-#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <mglpp/mglpp.hpp>
-#include <mglpp/window/Window.hpp>
-#include <mglpp/window/Event.hpp>
#include <mglpp/system/Clock.hpp>
// TODO: Make keyboard controllable for steam deck (and other controllers).
@@ -31,11 +27,6 @@ extern "C" {
const mgl::Color bg_color(0, 0, 0, 100);
-static void startup_error(const char *msg) {
- fprintf(stderr, "Error: %s\n", msg);
- exit(1);
-}
-
static sig_atomic_t running = 1;
static void sigint_handler(int signal) {
(void)signal;
@@ -75,7 +66,6 @@ int main(int argc, char **argv) {
mgl::Init init;
mgl_context *context = mgl_get_context();
- Display *display = (Display*)context->connection;
egl_functions egl_funcs;
egl_funcs.eglGetError = (decltype(egl_funcs.eglGetError))context->gl.eglGetProcAddress("eglGetError");
@@ -88,39 +78,9 @@ int main(int argc, char **argv) {
exit(1);
}
- mgl::vec2i window_size = { 1280, 720 };
- mgl::vec2i window_pos = { 0, 0 };
-
- mgl::Window::CreateParams window_create_params;
- window_create_params.size = window_size;
- window_create_params.min_size = window_size;
- window_create_params.max_size = window_size;
- window_create_params.position = window_pos;
- window_create_params.hidden = true;
- window_create_params.override_redirect = true;
- window_create_params.background_color = bg_color;
- window_create_params.support_alpha = true;
- window_create_params.window_type = MGL_WINDOW_TYPE_NOTIFICATION;
- window_create_params.render_api = MGL_RENDER_API_EGL;
-
- mgl::Window window;
- if(!window.create("gsr ui", window_create_params))
- startup_error("failed to create window");
-
- unsigned char data = 2; // Prefer being composed to allow transparency
- XChangeProperty(display, window.get_system_handle(), XInternAtom(display, "_NET_WM_BYPASS_COMPOSITOR", False), XA_CARDINAL, 32, PropModeReplace, &data, 1);
-
- data = 1;
- XChangeProperty(display, window.get_system_handle(), XInternAtom(display, "GAMESCOPE_EXTERNAL_OVERLAY", False), XA_CARDINAL, 32, PropModeReplace, &data, 1);
-
- if(!gsr::init_theme(gsr_info, resources_path)) {
- fprintf(stderr, "Error: failed to load theme\n");
- exit(1);
- }
-
fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n");
- auto overlay = std::make_unique<gsr::Overlay>(window, resources_path, gsr_info, egl_funcs, bg_color);
+ auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs, bg_color);
//overlay.show();
gsr::GlobalHotkeysX11 global_hotkeys;
@@ -172,28 +132,21 @@ int main(int argc, char **argv) {
if(!replay_save_hotkey_registered)
fprintf(stderr, "error: failed to register hotkey alt+f10 for saving replay because the hotkey is registered by another program\n");
- mgl::Event event;
mgl::Clock frame_delta_clock;
- while(window.is_open() && running) {
+ while(running) {
const double frame_delta_seconds = frame_delta_clock.get_elapsed_time_seconds();
frame_delta_clock.restart();
gsr::set_frame_delta_seconds(frame_delta_seconds);
- global_hotkeys.poll_events();
- while(window.poll_event(event)) {
- overlay->on_event(event, window);
- }
-
- window.clear(bg_color);
- overlay->draw(window);
- window.display();
+ global_hotkeys.poll_events();
+ overlay->handle_events();
+ overlay->draw();
}
- overlay.reset();
-
fprintf(stderr, "info: shutting down!\n");
+ overlay.reset();
gsr::deinit_theme();
- window.close();
+ gsr::deinit_color_theme();
return 0;
}