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-rw-r--r--src/window_texture.c138
1 files changed, 138 insertions, 0 deletions
diff --git a/src/window_texture.c b/src/window_texture.c
new file mode 100644
index 0000000..6fe76a7
--- /dev/null
+++ b/src/window_texture.c
@@ -0,0 +1,138 @@
+#include "../include/window_texture.h"
+#include <X11/extensions/Xcomposite.h>
+#include <mgl/mgl.h>
+#include <stdio.h>
+
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#define EGL_TRUE 1
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+
+static int x11_supports_composite_named_window_pixmap(Display *display) {
+ int extension_major;
+ int extension_minor;
+ if(!XCompositeQueryExtension(display, &extension_major, &extension_minor))
+ return 0;
+
+ int major_version;
+ int minor_version;
+ return XCompositeQueryVersion(display, &major_version, &minor_version) && (major_version > 0 || minor_version >= 2);
+}
+
+int window_texture_init(WindowTexture *window_texture, Display *display, void *egl_display, uint64_t window, egl_functions egl_funcs) {
+ window_texture->display = display;
+ window_texture->egl_display = egl_display;
+ window_texture->window = window;
+ window_texture->pixmap = None;
+ window_texture->texture_id = 0;
+ window_texture->redirected = 0;
+ window_texture->egl_funcs = egl_funcs;
+
+ if(!x11_supports_composite_named_window_pixmap(display))
+ return 1;
+
+ XCompositeRedirectWindow(display, window, CompositeRedirectAutomatic);
+ window_texture->redirected = 1;
+ return window_texture_on_resize(window_texture);
+}
+
+static void window_texture_cleanup(WindowTexture *self, int delete_texture) {
+ mgl_context *context = mgl_get_context();
+
+ if(delete_texture && self->texture_id) {
+ context->gl.glDeleteTextures(1, &self->texture_id);
+ self->texture_id = 0;
+ }
+
+ if(self->pixmap) {
+ XFreePixmap(self->display, self->pixmap);
+ self->pixmap = None;
+ }
+}
+
+void window_texture_deinit(WindowTexture *self) {
+ if(self->redirected) {
+ XCompositeUnredirectWindow(self->display, self->window, CompositeRedirectAutomatic);
+ self->redirected = 0;
+ }
+ window_texture_cleanup(self, 1);
+}
+
+int window_texture_on_resize(WindowTexture *self) {
+ window_texture_cleanup(self, 0);
+ mgl_context *context = mgl_get_context();
+
+ int result = 0;
+ Pixmap pixmap = None;
+ unsigned int texture_id = 0;
+ void *image = NULL;
+
+ const intptr_t pixmap_attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE,
+ };
+
+ pixmap = XCompositeNameWindowPixmap(self->display, self->window);
+ if(!pixmap) {
+ result = 2;
+ goto cleanup;
+ }
+
+ if(self->texture_id == 0) {
+ context->gl.glGenTextures(1, &texture_id);
+ if(texture_id == 0) {
+ result = 4;
+ goto cleanup;
+ }
+ context->gl.glBindTexture(GL_TEXTURE_2D, texture_id);
+ } else {
+ context->gl.glBindTexture(GL_TEXTURE_2D, self->texture_id);
+ }
+
+ context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ /*
+ float fLargest = 0.0f;
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
+ */
+
+ while(context->gl.glGetError()) {}
+ while(self->egl_funcs.eglGetError() != EGL_SUCCESS) {}
+
+ image = self->egl_funcs.eglCreateImage(self->egl_display, NULL, EGL_NATIVE_PIXMAP_KHR, (void*)pixmap, pixmap_attrs);
+ if(!image) {
+ result = 4;
+ goto cleanup;
+ }
+
+ self->egl_funcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+ if(context->gl.glGetError() != 0 || self->egl_funcs.eglGetError() != EGL_SUCCESS) {
+ result = 5;
+ goto cleanup;
+ }
+
+ self->pixmap = pixmap;
+ self->texture_id = texture_id;
+
+ cleanup:
+ context->gl.glBindTexture(GL_TEXTURE_2D, 0);
+
+ if(image)
+ self->egl_funcs.eglDestroyImage(self->egl_display, image);
+
+ if(result != 0) {
+ if(texture_id != 0)
+ context->gl.glDeleteTextures(1, &texture_id);
+ if(pixmap)
+ XFreePixmap(self->display, pixmap);
+ }
+
+ return result;
+}
+
+unsigned int window_texture_get_opengl_texture_id(WindowTexture *self) {
+ return self->texture_id;
+}