From 8a82fa688b4ca27bb96900da97dce0fd870d3a65 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Wed, 31 Jul 2024 21:01:31 +0200 Subject: More style changes --- TODO | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 TODO (limited to 'TODO') diff --git a/TODO b/TODO new file mode 100644 index 0000000..bff916d --- /dev/null +++ b/TODO @@ -0,0 +1,11 @@ +setcap nice for good performance when opening overlay when game is running below 60 fps. +Maybe grab cursor with xi, as that will prevent games from detecting movement with xi2 api. + +Fullscreen on wayland doesn't render windows behind because it's a compositor optimization, to not draw anything behind (only draw the window directly without compositing). +Fix this by drawing the window smaller, or have two windows (left and right half monitor width). +Maybe change design to have black triangles appear and get larger until they fill the screen, with even spaces being left with no triangles. + Exclude triangles from a diagonal line across the screen. + Have buttons appear slanted in 3D. + All of these things should be done with vertex buffer, for real 3D. + +DISPLAY gamescope-0 -- cgit v1.2.3