From d2f6b0738bdd90a5503fff404dfa4f0ad0962ef3 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Thu, 14 Nov 2024 00:25:37 +0100 Subject: Add option to start replay on fullscreen --- include/gui/LineSeparator.hpp | 6 +++--- include/gui/RadioButton.hpp | 8 +++++++- include/gui/SettingsPage.hpp | 4 ++-- 3 files changed, 12 insertions(+), 6 deletions(-) (limited to 'include/gui') diff --git a/include/gui/LineSeparator.hpp b/include/gui/LineSeparator.hpp index 8c39114..7996071 100644 --- a/include/gui/LineSeparator.hpp +++ b/include/gui/LineSeparator.hpp @@ -5,11 +5,11 @@ namespace gsr { class LineSeparator : public Widget { public: - enum class Type { + enum class Orientation { HORIZONTAL }; - LineSeparator(Type type, float width); + LineSeparator(Orientation orientation, float width); LineSeparator(const LineSeparator&) = delete; LineSeparator& operator=(const LineSeparator&) = delete; @@ -18,7 +18,7 @@ namespace gsr { mgl::vec2f get_size() override; private: - Type type; + Orientation orientation; float width; }; } \ No newline at end of file diff --git a/include/gui/RadioButton.hpp b/include/gui/RadioButton.hpp index 69339db..a009eab 100644 --- a/include/gui/RadioButton.hpp +++ b/include/gui/RadioButton.hpp @@ -9,7 +9,12 @@ namespace gsr { class RadioButton : public Widget { public: - RadioButton(mgl::Font *font); + enum class Orientation { + VERTICAL, + HORIZONTAL + }; + + RadioButton(mgl::Font *font, Orientation orientation); RadioButton(const RadioButton&) = delete; RadioButton& operator=(const RadioButton&) = delete; @@ -32,6 +37,7 @@ namespace gsr { }; mgl::Font *font; + Orientation orientation; std::vector items; size_t selected_item = 0; bool dirty = true; diff --git a/include/gui/SettingsPage.hpp b/include/gui/SettingsPage.hpp index 2fba93b..6c8a5cb 100644 --- a/include/gui/SettingsPage.hpp +++ b/include/gui/SettingsPage.hpp @@ -92,7 +92,7 @@ namespace gsr { std::unique_ptr create_container_section(); std::unique_ptr create_replay_time_entry(); std::unique_ptr create_replay_time(); - std::unique_ptr create_start_replay_on_startup(); + std::unique_ptr create_start_replay_automatically(); std::unique_ptr create_save_replay_in_game_folder(); std::unique_ptr