#pragma once #include #include #include namespace mgl { class Event; } namespace gsr { struct Hotkey { uint64_t key = 0; uint32_t modifiers = 0; }; using GlobalHotkeyCallback = std::function; class GlobalHotkeys { public: GlobalHotkeys() = default; GlobalHotkeys(const GlobalHotkeys&) = delete; GlobalHotkeys& operator=(const GlobalHotkeys&) = delete; virtual ~GlobalHotkeys() = default; virtual bool bind_key_press(Hotkey hotkey, const std::string &id, GlobalHotkeyCallback callback) { (void)hotkey; (void)id; (void)callback; return false; } virtual void unbind_key_press(const std::string &id) { (void)id; } virtual void unbind_all_keys() {} virtual bool bind_action(const std::string &id, GlobalHotkeyCallback callback) { (void)id; (void)callback; return false; }; virtual void poll_events() = 0; // Returns true if the event wasn't consumed (if the event didn't match a key that has been bound) virtual bool on_event(mgl::Event &event) { (void)event; return true; } }; }