#pragma once #include namespace mgl { class Event; class Window; } namespace gsr { class Widget { friend class WidgetContainer; public: Widget(); Widget(const Widget&) = delete; Widget& operator=(const Widget&) = delete; virtual ~Widget(); // Return true to allow other widgets to also process the event virtual bool on_event(mgl::Event &event, mgl::Window &window) = 0; virtual void draw(mgl::Window &window) = 0; virtual void set_position(mgl::vec2f position); virtual mgl::vec2f get_position() const; protected: mgl::vec2f position; }; }