#ifndef WINDOW_TEXTURE_H #define WINDOW_TEXTURE_H #ifdef __cplusplus extern "C" { #endif #include typedef struct _XDisplay Display; typedef void (*FUNC_glEGLImageTargetTexture2DOES)(unsigned int target, void *image); typedef struct { int32_t (*eglGetError)(void); void* (*eglCreateImage)(void *dpy, void *ctx, unsigned int target, void *buffer, const intptr_t *attrib_list); unsigned int (*eglDestroyImage)(void *dpy, void *image); FUNC_glEGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES; } egl_functions; typedef struct { Display *display; void *egl_display; uint64_t window; uint64_t pixmap; unsigned int texture_id; int redirected; egl_functions egl_funcs; } WindowTexture; /* Returns 0 on success */ int window_texture_init(WindowTexture *window_texture, Display *display, void *egl_display, uint64_t window, egl_functions egl_funcs); void window_texture_deinit(WindowTexture *self); /* This should ONLY be called when the target window is resized. Returns 0 on success. */ int window_texture_on_resize(WindowTexture *self); unsigned int window_texture_get_opengl_texture_id(WindowTexture *self); #ifdef __cplusplus } #endif #endif /* WINDOW_TEXTURE_H */