#include "../include/WindowUtils.hpp" #include #include #include #include #include #include namespace gsr { static bool window_has_atom(Display *dpy, Window window, Atom atom) { Atom type; unsigned long len, bytes_left; int format; unsigned char *properties = NULL; if(XGetWindowProperty(dpy, window, atom, 0, 1024, False, AnyPropertyType, &type, &format, &len, &bytes_left, &properties) < Success) return false; if(properties) XFree(properties); return type != None; } static bool window_is_user_program(Display *dpy, Window window) { const Atom net_wm_state_atom = XInternAtom(dpy, "_NET_WM_STATE", False); const Atom wm_state_atom = XInternAtom(dpy, "WM_STATE", False); return window_has_atom(dpy, window, net_wm_state_atom) || window_has_atom(dpy, window, wm_state_atom); } static Window get_window_at_cursor_position(Display *dpy) { Window root_window = None; Window window = None; int dummy_i; unsigned int dummy_u; int cursor_pos_x = 0; int cursor_pos_y = 0; XQueryPointer(dpy, DefaultRootWindow(dpy), &root_window, &window, &dummy_i, &dummy_i, &cursor_pos_x, &cursor_pos_y, &dummy_u); return window; } static Window get_focused_window(Display *dpy, WindowCaptureType cap_type) { const Atom net_active_window_atom = XInternAtom(dpy, "_NET_ACTIVE_WINDOW", False); Window focused_window = None; if(cap_type == WindowCaptureType::FOCUSED) { // Atom type = None; // int format = 0; // unsigned long num_items = 0; // unsigned long bytes_left = 0; // unsigned char *data = NULL; // XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data); // fprintf(stderr, "focused window: %p\n", (void*)data); // if(type == XA_WINDOW && num_items == 1 && data) // return *(Window*)data; int revert_to = 0; XGetInputFocus(dpy, &focused_window, &revert_to); if(focused_window && focused_window != DefaultRootWindow(dpy) && window_is_user_program(dpy, focused_window)) return focused_window; } focused_window = get_window_at_cursor_position(dpy); if(focused_window && focused_window != DefaultRootWindow(dpy) && window_is_user_program(dpy, focused_window)) return focused_window; return None; } static char* get_window_title(Display *dpy, Window window) { const Atom net_wm_name_atom = XInternAtom(dpy, "_NET_WM_NAME", False); const Atom wm_name_atom = XInternAtom(dpy, "_NET_WM_NAME", False); const Atom utf8_string_atom = XInternAtom(dpy, "UTF8_STRING", False); Atom type = None; int format = 0; unsigned long num_items = 0; unsigned long bytes_left = 0; unsigned char *data = NULL; XGetWindowProperty(dpy, window, net_wm_name_atom, 0, 1024, False, utf8_string_atom, &type, &format, &num_items, &bytes_left, &data); if(type == utf8_string_atom && format == 8 && data) return (char*)data; type = None; format = 0; num_items = 0; bytes_left = 0; data = NULL; XGetWindowProperty(dpy, window, wm_name_atom, 0, 1024, False, 0, &type, &format, &num_items, &bytes_left, &data); if((type == XA_STRING || type == utf8_string_atom) && data) return (char*)data; return NULL; } static const char* strip(const char *str, int *len) { int str_len = strlen(str); for(int i = 0; i < str_len; ++i) { if(str[i] != ' ') { str += i; str_len -= i; break; } } for(int i = str_len - 1; i >= 0; --i) { if(str[i] != ' ') { str_len = i + 1; break; } } *len = str_len; return str; } static std::string string_string(const char *str) { int len = 0; str = strip(str, &len); return std::string(str, len); } std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type) { std::string result; const Window focused_window = get_focused_window(dpy, window_capture_type); if(focused_window == None) return result; // Window title is not always ideal (for example for a browser), but for games its pretty much required char *window_title = get_window_title(dpy, focused_window); if(window_title) { result = string_string(window_title); return result; } XClassHint class_hint = {nullptr, nullptr}; XGetClassHint(dpy, focused_window, &class_hint); if(class_hint.res_class) { result = string_string(class_hint.res_class); return result; } return result; } }