#include "../../include/gui/Button.hpp" #include "../../include/gui/Utils.hpp" #include "../../include/Theme.hpp" #include #include #include #include namespace gsr { static const float padding_top_scale = 0.004629f; static const float padding_bottom_scale = 0.004629f; static const float padding_left_scale = 0.007f; static const float padding_right_scale = 0.007f; // These are relative to the button size static const float padding_top_icon_scale = 0.25f; static const float padding_bottom_icon_scale = 0.25f; //static const float padding_left_icon_scale = 0.25f; static const float padding_right_icon_scale = 0.15f; Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) : size(size), bg_color(bg_color), bg_hover_color(bg_color), text(text, *font) { } bool Button::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) { if(!visible) return true; const mgl::vec2f item_size = get_size().floor(); if(event.type == mgl::Event::MouseButtonPressed && event.mouse_button.button == mgl::Mouse::Left) { const bool clicked_inside = mgl::FloatRect(position + offset, item_size).contains({ (float)event.mouse_button.x, (float)event.mouse_button.y }); if(clicked_inside) { if(on_click) on_click(); return false; } } return true; } void Button::draw(mgl::Window &window, mgl::vec2f offset) { if(!visible) return; const mgl::vec2f draw_pos = position + offset; const mgl::vec2f item_size = get_size().floor(); const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f()) && !has_parent_with_selected_child_widget(); mgl::Rectangle background(item_size); background.set_position(draw_pos.floor()); background.set_color(mouse_inside ? bg_hover_color : bg_color); window.draw(background); if(sprite.get_texture() && sprite.get_texture()->is_valid()) { scale_sprite_to_button_size(); const int padding_left = padding_left_scale * get_theme().window_height; if(text.get_string().empty()) // Center sprite.set_position((background.get_position() + background.get_size() * 0.5f - sprite.get_size() * 0.5f).floor()); else // Left sprite.set_position((draw_pos + mgl::vec2f(padding_left, background.get_size().y * 0.5f - sprite.get_size().y * 0.5f)).floor()); window.draw(sprite); const int padding_icon_right = padding_right_icon_scale * get_button_height(); text.set_position((sprite.get_position() + mgl::vec2f(sprite.get_size().x + padding_icon_right, sprite.get_size().y * 0.5f - text.get_bounds().size.y * 0.5f)).floor()); window.draw(text); } else { text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor()); window.draw(text); } if(mouse_inside) { const mgl::Color outline_color = (bg_color == get_color_theme().tint_color) ? mgl::Color(255, 255, 255) : get_color_theme().tint_color; draw_rectangle_outline(window, draw_pos, item_size, outline_color, std::max(1.0f, border_scale * get_theme().window_height)); } } mgl::vec2f Button::get_size() { if(!visible) return {0.0f, 0.0f}; const int padding_left = padding_left_scale * get_theme().window_height; const int padding_right = padding_right_scale * get_theme().window_height; const mgl::vec2f text_bounds = text.get_bounds().size; mgl::vec2f widget_size = size; if(widget_size.y < 0.0001f) widget_size.y = get_button_height(); if(widget_size.x < 0.0001f) { widget_size.x = padding_left + text_bounds.x + padding_right; if(sprite.get_texture() && sprite.get_texture()->is_valid()) { scale_sprite_to_button_size(); const int padding_icon_right = text_bounds.x > 0.001f ? padding_right_icon_scale * widget_size.y : 0.0f; widget_size.x += sprite.get_size().x + padding_icon_right; } } return widget_size; } void Button::set_border_scale(float scale) { border_scale = scale; } void Button::set_bg_hover_color(mgl::Color color) { bg_hover_color = color; } void Button::set_icon(mgl::Texture *texture) { sprite.set_texture(texture); } const std::string& Button::get_text() const { return text.get_string(); } void Button::set_text(std::string str) { text.set_string(std::move(str)); } void Button::scale_sprite_to_button_size() { if(!sprite.get_texture() || !sprite.get_texture()->is_valid()) return; const float widget_height = get_button_height(); const int padding_icon_top = padding_top_icon_scale * widget_height; const int padding_icon_bottom = padding_bottom_icon_scale * widget_height; const float desired_height = widget_height - (padding_icon_top + padding_icon_bottom); sprite.set_height((int)desired_height); } float Button::get_button_height() { const int padding_top = padding_top_scale * get_theme().window_height; const int padding_bottom = padding_bottom_scale * get_theme().window_height; float widget_height = size.y; if(widget_height < 0.0001f) widget_height = padding_top + text.get_bounds().size.y + padding_bottom; return widget_height; } }