#include "../../include/gui/Button.hpp" #include "../../include/gui/Utils.hpp" #include "../../include/Theme.hpp" #include #include #include #include namespace gsr { static const float padding_top = 10.0f; static const float padding_bottom = 10.0f; static const float padding_left = 10.0f; static const float padding_right = 10.0f; Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) : size(size), bg_color(bg_color), text(text, *font) { } bool Button::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) { const mgl::vec2f item_size = get_size().floor(); if(event.type == mgl::Event::MouseButtonPressed && event.mouse_button.button == mgl::Mouse::Left) { const bool clicked_inside = mgl::FloatRect(position + offset, item_size).contains({ (float)event.mouse_button.x, (float)event.mouse_button.y }); if(clicked_inside && on_click) on_click(); } return true; } void Button::draw(mgl::Window &window, mgl::vec2f offset) { const mgl::vec2f draw_pos = position + offset; const mgl::vec2f item_size = get_size().floor(); mgl::Rectangle background(item_size); background.set_position(draw_pos.floor()); background.set_color(bg_color); window.draw(background); text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor()); window.draw(text); const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f()); if(mouse_inside) draw_rectangle_outline(window, draw_pos, item_size, gsr::get_theme().tint_color, border_scale * gsr::get_theme().window_height); } mgl::vec2f Button::get_size() { const mgl::vec2f text_bounds = text.get_bounds().size; mgl::vec2f s = size; if(s.x < 0.0001f) s.x = padding_left + text_bounds.x + padding_right; if(s.y < 0.0001f) s.y = padding_top + text_bounds.y + padding_bottom; return s; } void Button::set_border_scale(float scale) { border_scale = scale; } }