#include "../../include/gui/CheckBox.hpp" #include "../../include/gui/Utils.hpp" #include "../../include/Theme.hpp" #include #include #include #include namespace gsr { static const float spacing_scale = 0.005f; static const float check_animation_speed = 10.0f; static mgl::Color color_multiply(mgl::Color color, float multiply) { return mgl::Color(color.r * multiply, color.g * multiply, color.b * multiply, color.a); } static float linear_interpolation(float source, float destination, float interpolation) { return source + (destination - source) * interpolation; } static mgl::Color interpolate_color(mgl::Color source, mgl::Color destination, float interpolation) { mgl::Color color; color.r = linear_interpolation(source.r, destination.r, interpolation); color.g = linear_interpolation(source.g, destination.g, interpolation); color.b = linear_interpolation(source.b, destination.b, interpolation); color.a = linear_interpolation(source.a, destination.a, interpolation); return color; } CheckBox::CheckBox(mgl::Font *font, const char *text) : text(text, *font), background_sprite(&get_theme().checkbox_background_texture), circle_sprite(&get_theme().checkbox_circle_texture) { background_sprite.set_color(get_theme().tint_color); circle_sprite.set_color(get_theme().tint_color); } bool CheckBox::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) { if(!visible) return true; if(event.type == mgl::Event::MouseButtonPressed && event.mouse_button.button == mgl::Mouse::Left) { const bool clicked_inside = mgl::FloatRect(position + offset, get_size()).contains({ (float)event.mouse_button.x, (float)event.mouse_button.y }); if(clicked_inside) checked = !checked; } return true; } void CheckBox::draw(mgl::Window &window, mgl::vec2f offset) { if(!visible) return; const mgl::vec2f draw_pos = position + offset; const mgl::vec2f checkbox_size = get_checkbox_size(); apply_animation(); const mgl::Color background_color_unchecked(0, 0, 0, 120); const mgl::Color background_color_checked = color_multiply(get_theme().tint_color, 0.6f); background_sprite.set_color(interpolate_color(background_color_unchecked, background_color_checked, toggle_animation_value)); background_sprite.set_position(draw_pos.floor()); window.draw(background_sprite); circle_sprite.set_height((int)background_sprite.get_size().y); const float circle_animation_x = linear_interpolation(0.0f, background_sprite.get_size().x - circle_sprite.get_size().x, toggle_animation_value); circle_sprite.set_position((draw_pos + mgl::vec2f(circle_animation_x, 0.0f)).floor()); window.draw(circle_sprite); const mgl::vec2f text_bounds = text.get_bounds().size; text.set_position((draw_pos + mgl::vec2f(checkbox_size.x + spacing_scale * get_theme().window_height, checkbox_size.y * 0.5f - text_bounds.y * 0.5f)).floor()); window.draw(text); } void CheckBox::apply_animation() { if(checked) toggle_animation_value += (get_frame_delta_seconds() * check_animation_speed); else toggle_animation_value -= (get_frame_delta_seconds() * check_animation_speed); if(toggle_animation_value < 0.0f) toggle_animation_value = 0.0f; else if(toggle_animation_value > 1.0f) toggle_animation_value = 1.0f; } mgl::vec2f CheckBox::get_size() { if(!visible) return {0.0f, 0.0f}; mgl::vec2f size = text.get_bounds().size; const mgl::vec2f checkbox_size = get_checkbox_size(); size.x += checkbox_size.x + spacing_scale * get_theme().window_height; size.y = std::max(size.y, checkbox_size.y); return size; } mgl::vec2f CheckBox::get_checkbox_size() { background_sprite.set_height((int)text.get_bounds().size.y); return background_sprite.get_size().floor(); } void CheckBox::set_checked(bool checked, bool animated) { this->checked = checked; if(!animated) toggle_animation_value = checked ? 1.0f : 0.0f; } bool CheckBox::is_checked() const { return checked; } }