#include "../../include/gui/Image.hpp" #include "../../include/gui/Utils.hpp" #include #include namespace gsr { Image::Image(mgl::Texture *texture, mgl::vec2f size, ScaleBehavior scale_behavior) : sprite(texture), size(size), scale_behavior(scale_behavior) { } bool Image::on_event(mgl::Event&, mgl::Window&, mgl::vec2f) { return true; } void Image::draw(mgl::Window &window, mgl::vec2f offset) { if(!visible) return; sprite.set_size(get_size()); sprite.set_position((position + offset).floor()); window.draw(sprite); } mgl::vec2f Image::get_size() { if(!visible || !sprite.get_texture()) return {0.0f, 0.0f}; const mgl::vec2f sprite_size = sprite.get_texture()->get_size().to_vec2f(); if(size.x < 0.001f && size.y < 0.001f) return sprite_size; else if(scale_behavior == ScaleBehavior::SCALE) return scale_keep_aspect_ratio(sprite_size, size); else return clamp_keep_aspect_ratio(sprite_size, size); } }