#include "../../include/gui/ScrollablePage.hpp" #include "../../include/gui/Utils.hpp" #include #include //#include namespace gsr { static const int scroll_speed = 80; static const double scroll_update_speed = 10.0; ScrollablePage::ScrollablePage(mgl::vec2f size) : size(size) {} bool ScrollablePage::on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) { if(!visible) return true; offset = position + offset + mgl::vec2f(0.0f, scroll_y); Widget *selected_widget = selected_child_widget; if(selected_widget) { if(!selected_widget->on_event(event, window, offset)) return false; } // Process widgets by visibility (backwards) const bool continue_events = widgets.for_each_reverse([selected_widget, &window, &event, offset](std::unique_ptr &widget) { if(widget.get() != selected_widget) { if(!widget->on_event(event, window, offset)) return false; } return true; }); if(!continue_events) return false; if(event.type == mgl::Event::MouseWheelScrolled) { const double scroll = event.mouse_wheel_scroll.delta * scroll_speed; scroll_target_y += scroll; return false; } return true; } void ScrollablePage::draw(mgl::Window &window, mgl::vec2f offset) { if(!visible || widgets.empty()) { reset_scroll(); return; } offset = position + offset; const mgl::vec2f page_scroll_start = offset; mgl_scissor prev_scissor; mgl_window_get_scissor(window.internal_window(), &prev_scissor); const mgl::vec2f content_size = get_inner_size(); mgl_scissor new_scissor = { mgl_vec2i{(int)offset.x, (int)offset.y}, mgl_vec2i{(int)content_size.x, (int)content_size.y} }; mgl_window_set_scissor(window.internal_window(), &new_scissor); Widget *selected_widget = selected_child_widget; offset.y += scroll_y; double child_top = 999999.0; double child_bottom = 0.0; for(size_t i = 0; i < widgets.size(); ++i) { auto &widget = widgets[i]; if(widget.get() != selected_widget) { widget->draw(window, offset); // TODO: Create a widget function to get the render area instead, which each widget should set (position + offset as start, and position + offset + size as end), this has to be done in the widgets to ensure that recursive rendering has correct position. // TODO: Do these calls before drawing, so that scroll limits can be set before drawing to prevent scrolling from overflowing for 1 frame. // To make that possible move inner_size calculation in FileChooserBody to the get_inner_size function. // That calculation can be done without looping folders. const mgl::vec2f widget_pos = widget->get_position() + offset; const mgl::vec2f widget_inner_size = widget->get_inner_size(); child_top = std::min(child_top, (double)widget_pos.y); child_bottom = std::max(child_bottom, (double)widget_pos.y + (double)widget_inner_size.y); } } if(selected_widget) { selected_widget->draw(window, offset); const mgl::vec2f widget_pos = selected_widget->get_position() + offset; const mgl::vec2f widget_inner_size = selected_widget->get_inner_size(); child_top = std::min(child_top, (double)widget_pos.y); child_bottom = std::max(child_bottom, (double)widget_pos.y + (double)widget_inner_size.y); } const double child_height = child_bottom - child_top; // Debug output // mgl::Rectangle bottom(mgl::vec2f(size.x, 5.0f)); // bottom.set_color(mgl::Color(255, 0, 0, 255)); // bottom.set_position(mgl::vec2f(offset.x, child_bottom)); // window.draw(bottom); // mgl::Rectangle bottom_d(mgl::vec2f(size.x, 5.0f)); // bottom_d.set_color(mgl::Color(0, 255, 0, 255)); // bottom_d.set_position(mgl::vec2f(offset.x, page_scroll_start.y + size.y - 5)); // window.draw(bottom_d); // Scroll animation const double scroll_diff = scroll_target_y - scroll_y; if(std::abs(scroll_diff) < 0.1) { scroll_y = scroll_target_y; } else { const double frame_scroll_speed = std::min(1.0, get_frame_delta_seconds() * scroll_update_speed); scroll_y += (scroll_diff * frame_scroll_speed); } // Top and bottom limit const double child_draw_overflow = (page_scroll_start.y + size.y) - child_bottom; if(scroll_y > 0.001 || child_height < size.y) { scroll_target_y = 0; } else if(child_draw_overflow > 0.001) { scroll_target_y = scroll_y + child_draw_overflow; } mgl_window_set_scissor(window.internal_window(), &prev_scissor); } mgl::vec2f ScrollablePage::get_size() { if(!visible) return {0.0f, 0.0f}; return size; } void ScrollablePage::set_size(mgl::vec2f size) { this->size = size; } void ScrollablePage::add_widget(std::unique_ptr widget) { widget->parent_widget = this; widgets.push_back(std::move(widget)); } void ScrollablePage::reset_scroll() { scroll_y = 0; scroll_target_y = 0; } }